Once upon a time (2003ish?) I had come up with the idea of a crowdsourced beta testing service for indies called BetaShare. It actually came to fruition and had a few successful betas run through it (!), but with another business requiring my 100% attention I made the difficult decision to shutdown what was looking like a promising experiment. I am seriously considering rebuilding and relaunching this service, and I am looking for feedback on the appeal of this idea: The main point of the service is to connect indie developers with people who wish to test games/software, and facilitate a way to do so while also attracting publicity for their project. Key features would include: 1) Developers sign-up and receive a testing space for their in-beta game/app, including key functionality as bug reports, feature suggestions, uploading and managing multiple releases, mass-e-mails to testers, surveys, etc. Focus would be on providing high quality core toolset. 2) Beta testers are attracted through a combination of advertising the beta to existing subscribers looking for new betas to try, our own social media presence, and the developer inviting their own user base. 3) In exchange for the service of testing, beta testers receive a free license of the complete product. Developers have the ability to offer additional incentives above and beyond this, but at minimum your testers (deservedly) get the final product free. To avoid freeloaders, testers would have to earn a certain amount of feedback points. 4) In the spirit of crowdsourced development, features for capturing what the crowd really wants would exist, such as being able to up/down vote feature requests/bugs and survey the audience. 5) Betas can be public (hit a button and congrats your a tester) or restricted to approved testers (ie you apply to be a tester). 6) A web API would exist to allow developers to easily integrate bug submit functionality in-game. Initially we would provide something easy to communicate with + code samples for common languages. 7) Considering finding ways to help the product launch post-beta. I have several freemium based revenue model ideas. The base service would be 100% free, which might entitle you to all core functionality, a certain tester cap, and so on. Inviting your own testers to become part of the service would likely carry some sort of rewards (a key challenge will be building this audience that makes the service so valuable). Looking for Feedback on... I'm interested in any and all feedback on this idea, but I am particularly interested in the following questions: 1) Would you use such a service? Why or why not? 2) Is finding sufficient beta users something that is currently a challenge? 3) What WOULD make you use (or not use) the service? Feedback not along the lines of the above is also appreciated. HONESTY is really important. I would rather this thread go down in flames than to invest time/money into a project that won't appeal to its market.