Hello everyone! In the second half of September we'll be launching the Kickstarter for our game BioSynth: Rising. It's a party-based Sci-Fi classic RPG with turn-based combat. Here's a quick glance at the combat system: That's an example about the combat in the first levels. Later on in the game, the combat will be more complex - and even more fun! The game won't just be about combat. There's a branched dialog system and a reputation system. The story is crucial to us, so we're working on it a lot... and of course, the decision you make during the game will have an impact. Here's also a quick view of a couple of the models we've been working: If you like the project, please follow the Kickstarter and help the project: Thank you for reading! And if you have any question, feel free to ask!
Hi guys, let me share with you this interview we did for Indie Game Picks: https://indiegamepicks.wordpress.com/2021/08/18/biosynth-rising-interview/ I hope you enjoy it! I'll be around in case you have any question.
Hi everyone, wanted to post a couple of screenshots about the bounty hunter, one of the playable classes in BioSynth.
We recently had an amazing interview, you can read it here: https://www.cshpicone.com/gaming/interviews/neptune-games