For anyone who hasn't read the Gamasutra feature, the interview ends with a quote that really struck a chord with me - thought it was worth discussing. To be honest, it's not like I am massive Braid fan (great game on many levels, just not a fan of time-based puzzles I guess) - but I like alot of what he has to say. "If we eventually become no interaction and all story, then we're just a bad movie, right?" I immeadiately said, "right" after reading that, and it's something I've been thinking about, but unable to spit forth as concisely. People often rage on about how more games need good stories, and how it's a lost art, etc. But, it's often less about the story and if it's good or bad it is - and more about whether you allow the player to interact and become tied to the game. There's a much less tangible element beyond the story that creates the hook. You can write an fantastic story, but if all I do to follow along is bash some buttons and watch the story proceed...well, I'd rather sign on and download off netflix.