I'm a student - learning how to make games at the moment, but I'm pretty close to being able to release 'full' 2D games made in directX. I'm considering as a project over the next few months making some retro arcade games - I'm currently working on tetris as a personal project and also space invaders as something for uni. After that I was thinking of making a few other simple games - for example maybe breakout (don't know how to do the bouncing ball physics yet but that will be a nice learning exercise.) These are all games that have been done a million and one times over, so not sure what appeal they would have. Is it worth trying to get these up somewhere and sold or would it be too much effort for the types of games they are? I'm sure you all know student = broke, so even a tiny, tiny amount of income from these things would help - plus it would be something to put on my CV! Thoughts or tips eagerly awaited and much appreciated.