Is game localization something you consider important?

Discussion in 'Indie Business' started by Morgondag, Mar 2, 2019.

  1. Morgondag

    Morgondag New Member

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    [​IMG]

    Let's talk game localization!

    Is game localization something you consider important?

    Vast Void (which we talked about here: https://morgondag.io/blogs/morgondag/hey-what-is-vast-void) will be released in English. And we're currently looking at translating the game to other languages as well. But is game localization something you consider important?

    We created a poll in this week's blog post; go and and vote and let us know your thoughts:
    https://morgondag.io/blogs/morgondag/localize-vast-void-or-not
     
  2. Albert Banda

    Albert Banda New Member

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    You simply need to know your plan and your market. Try and think how exactly your game is going to hit the market.

    Where do you feel you currently have the most reach? If you currently have a very supportive community that's waiting on your game in a particular language and most members of that community don't speak English, then perhaps you want to localize your game in that community's language.

    Have you looked at your competitors? If you look at how successful titles in your game's genre performed, and most importantly where, you might get an idea of where you want to target, and therefore if you should consider localization.

    What's your budget? It's probably small if you're an indie studio. So I really wouldn't bother with localization until you feel you really need to. Grow strong communities, make some sales, and then go into localization.

    These are just some ideas that I hope will help you figure it out. Good luck!

    Carpe Diem!
     

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