Hi folks. Full disclosure: I posted this same question over at Reddit, but got zero replies unfortunately. :-\ Anyway, I've been reading about the story of the Nine Dots Studio and it got me thinking. Basically they're a game development studio that started making games with a different philosophy, summarized as: 1) Respect for developers' time (they do not force crunch time on employees, people rarely work more than their 8 hours/day); 2) Little to none in monthly salary to anyone but everyone shares the profits when the game comes out. They have launched some games, and though none seems especially stellar, they're an operational company. What really caught my atention is that the head of the company is neither an artist nor a developer, he's more of a marketing type of guy. So anyway. I have no idea how crowded the game development market is or how much it costs to make a game. I'm sure it depends, but even for indie games it's hard for me to estimate. But games really are my passion even though I work a very boring kind of job (basically with financial valuation of assets, including intangibles). So I'm here to ask: how plausibe would it be to invest in a small studio for developers to work at, sharing all profits of the finished products? For those experienced in the business, how much of an investment would be needed for a starting studio? 100,000? 200,000? Assuming one would be willing to take the financial risk for such a development, do you think developers and artists would be interested in such a model? Basically what I'm considering here is, since I'd only be contributing with taking the financial risk of investing and being enthusiastic about it, how much of this plan is just a silly dream and how much magic can money actually buy in this industry? Thanks in advance! PS: I have no idea if this helps at all, but I'm really passionate about creating systems and rulesets. I've been a Dungeon Master for years when I was a kid, and from there I just kept twisting the rules until for each game I had a whole new set of mechanics (and had distanced myself so much from AD&D that I could indeed call the system mine). I also love storytelling and have spent a lot of time creating characters, worldbuilding and making stories. I also like to make monsters and races from scratch, trying to avoid clichés like orcs and goblins (I think it is a real triumph that games like Mario or Zelda have their own unique fauna and flora and I think that's what really makes those worlds so pleasng to the imagination). I am a fan of Arthur Machen's style and love incorporating weird fiction in what I do, trying to avoid the obvious. I have no idea how this would help the studio, or if I'd just get in the way of the creative team, to be honest. Anyway, just trying to find how I could ever be of help besides being the investor. I think I have developed a pretty good intuitive "feel" for systems that work and feel fluid (in contrast with others that feel confusing and unfair). That's it.