Infinity 3D engine real-time ray tracing

Discussion in 'Game Development (Technical)' started by infray, Nov 29, 2016.

  1. infray

    infray New Member

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    Hi all,

    Sneak peek of a new kind of an engine that uses real-time ray tracing:



    Ray tracing is used here to natively support smooth/curved non-polygonal 3D geometry to get "very high polygon count" look for all game world assets.

    Screenshot / Homepage
     

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