I've just read this article below mentioning that Indie games should be cheaper. http://www.gamesindustry.biz/articles/2015-07-29-indie-games-should-be-cheaper-zeboyd This is about the price point of Indie games. I don't necessarily agree with the fact that Indie games should be cheaper, but there's a reality behind this. Related to the article, here's what I think. I agree that cheaper games: - are more likely to sell more units. Maybe more revenues depending on the price point. - create more satisfied customers. I also think that cheaper games: - will require more support per client. If you sell more copies, it means more support. Let's say that you sell more copies for the same amount of revenue, you still have to spend more time doing support. The dirty truth about the gaming industry: - It's more competitive than ever. Developers try to lower their price to compete and sell their games. - Gamers expect to pay a few dollars per games. This happens on Steam with the huge discount being offered. - Many developers do not break even with their games, even when the prices are relatively cheap. - Game prices are getting lower and the inflation is increasing. It's not going to help anyone pay their bills, unless they sell more copies to compensate. It's a reality we have to accept. This is probably just confirming what I have been thinking for years. To be successful, create games quickly on a low budget, release often, and sell at a low price. The point is to sell more games at lower prices than selling one huge game at a higher price. What do you think about the trends of Indie game's prices and the article mentioned above?