Soo... I'm down to three items left on my todo list for Spandex Force: Superhero U, and the release is starting to loom on the horizon. But once again, I have no idea what to charge for the game! I had the same problem when releasing Wildhollow ages ago. I went for $19.99 and it worked out pretty well. Better direct sales than any of the other games. But now it's 2011 and things might have changed. Notes on the different prices: $19.99 + More money for me, duh + It works for Cliffski et al + We should avoid price dumping - It's a fair amount of cash; entertainment has become cheaper and cheaper lately - Not a competitive price compared to most other indie offerings $9.99 + Decently cheap price + Still struggling against the price dumping a wee bit - Regardless, a higher price than portals - Can I really sell twice as many copies at this price? $6.99 + Low price equals more sales, right? - This is actually a pretty low price; lower than this and I'd be cutting my own throat - Not really defensible - indies can't compete with portal prices On one hand I feel that I have a puzzle game with five episodes, pretty good replayability, a lot of powers, equipment, leveling up, opponents, optional sidequests and such things to keep the player going. It should be worth a decent price. But I have a gut feeling that coughing up a $20 is a bit steep for a casual puzzle/RPG. Do you have any thoughts? Gah... Part of me wants to just go with $9.99, but when I look at Planet Stronghold and other games that do well at a higher price it just seems stupid. But those are more niched than this. I hope, since I was going for a somewhat more mass market appeal.