Independent Art Talent | The Higher Eclectic Ground Thread

Discussion in 'Art Portfolios' started by Higher Eclectic Ground, Feb 3, 2017.

  1. Higher Eclectic Ground

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    The Underground Library | Paul Evans

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    With The Underground Library scene, 2D artist Paul Evans limits himself to the use of 8 of his created materials and a maximum of 2500 polys. While the scene was developed on Autodesk Maya, every material was created by the texture artist using his Allegorithmic Substance Painter/Designer workflow.

    Here are various renders & more from the Library's archaeological setting.
     
  2. Higher Eclectic Ground

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    Link | Antonio d'Amore
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    Dark, brooding and ready for a fight.

    Antonio d'Amore does an alternate take on The Legend of Zelda's Link in his study of the popular character.
     
  3. Higher Eclectic Ground

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    State of Wonder Pre-Alpha Trailer Out Now, Art Assets In-Development By Brandon Crampton

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    Higher Eclectic Ground's Brandon Crampton has been working with Swedish developers, Better Built Studios over the past month now, developing various digital assets for the Studio's upcoming multiplayer, strategic card game State of Wonder.

    Come this weekend, players will be able to get their hands on a pre-alpha of the same. Catch the special cinematic trailer and more in our official press announcement, here.

     
  4. Higher Eclectic Ground

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    Torture Rack | Paul Evans

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    A medieval-era torture device, the Rack is the next Autodesk Maya modelled contraption to make use of Paul Evans' library of textures, materials and substances. Employing Substance Painter/Designer in his workflow, the artist is also open to creating similar textures for various 3D assets in your own games.

    Want? Comment below or mail us at team[at]highereg[dot]com to get started.
     
  5. Higher Eclectic Ground

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    Project E.X.E | Antonio d'Amore

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    The Warrior is a 3D sci-fi character concept modelled, textured and rigged by Higher Eclectic Ground artist Antonio d'Amore earlier this year. The artist had intended to demonstrate his modelling-animation workflow to a game developer, who at the time was looking for 3D character modellers/animators for a MOBA game.

    Here are various stages of the character's development that although won't be making it into the game, still exists as a worthy addition to d'Amore's portfolio. You may also choose to view each stage in fully interactive 3D at his Space.

    Antonio of course, being a Higher Eclectic Ground freelance artist whose specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations. Actively looking for freelance work within the independent game industry, he's only considering paid, flat-fee based jobs at the moment rather than rev-shares.

    Even so, feel free to reach out to us with your job requests by commenting below or mailing us at team[at]highereg[dot]com. Hiring Antonio via Higher Eclectic Ground not only brings his expertise to the table, but also perks such as --

    - Relentless social media/press coverage of your game projects across the Higher Eclectic Network, on successful collaborations with its artists,
    - Mediation, with the Network ensuring proper agreements and procedures are followed to avoid disputes, while also helping solve any unforeseeable disputes that might arise,
    - A constant connect to other freelance talent. With Higher Eclectic Ground always following the progress of your game project, the network always seeks to have your art/music needs satisfied over future stages of development.

    And more.
     
  6. Higher Eclectic Ground

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    Gate | Paul Evans

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    This history-ravaged 3D model of a gate has material/texture artist Paul Evans exhibiting newly created concrete and brick materials developed on Substance by Allegorithmic. All other textures have been developed ad hoc by the artist himself as well.

    --

    Based within the U.K, Paul Evans is a freelance 2D artist creating a plethora of textures, materials and substances for video games.

    His workflow is predominantly Substance Designer/Painter based, with Adobe Photoshop, Unreal Engine and Maya being important items in his toolset.

    If you'd like to make use of his existing material/texture creations or have him develop and apply original textures to your 3D models, comment below or mail us at team[at]highereg[dot]com.

    To check out more of his creations, expertise and professional history, visit his Higher Eclectic Space.
     
  7. Higher Eclectic Ground

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    Lost On Moon Kul-0 | Antonio d'Amore

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    At software/game development startup 1D4, Higher Eclectic artist Antonio d'Amore is helping piece together the concept of a space-based survival adventure.

    Titled Lost On Moon Kul-0: Where The Sun Never Shines and developed on Adobe Photoshop, the following is concept/cover art created by the artist for the game. Explore the concept of Moon Kul-0 and the rest of d'Amore's work at his Higher Eclectic Space.

    --

    Antonio is a freelance artist whose specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations.

    Although actively looking for freelance work within the independent game industry, he's only considering paid, flat-fee based jobs at the moment rather than rev-shares. Grab an in-depth look at his portfolio and reach out via the aforementioned Space OR via the comments below.
     
  8. Higher Eclectic Ground

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    Dragon's Peak Re-paint | Brandon Crampton

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    Here's a quick look at the evolution Dragon's Peak has undergone in the two years since its inception.

    Developed by Higher Eclectic Ground artist Brandon Crampton, the scenic concept has been an obvious nod to his fascination for The Hobbit and all things Dragon. He'd originally imagined it to be part of an in-game quest-based environment. Need similar artwork developed for your own games?

    Write to us (and/or view Brandon's portfolio).

    --

    Brandon Crampton is currently open to the creation of not just 2D concepts, landscapes, portraits, illustrations, vector art and sprites,

    But also to the 3D modelling, rigging and animation of characters for new/upcoming games.

    Due to heavy workload through this month and the next however, his availability during this period might vary. Feel free to reach out with your collaboration requests regardless, using the above hyperlink or by mailing team[at]highereg[dot]com.
     
  9. Higher Eclectic Ground

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    Wooden Roof Tiles | Paul Evans

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    Old, wooden roof tiles that have proved to be Paul Evans' most challenging set of substances yet.

    Paul's focus lies in the creation of custom textures and materials while also being open to their application on 3D models by means of 3D painting software in a variety of self-developed styles. Requests for similarly patterned substances, materials, textures and/or specific texture design jobs are welcome, and may be left on the artist's Higher Eclectic Space.
     
  10. Higher Eclectic Ground

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    Demon Warrior | Brandon Crampton

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    The Demon Warrior had our artist Brandon Crampton attempt to improve upon his character design, posing and general rendering technique. He believes he's made progress, but isn't quite there yet. What do you think?

    Despite Brandon's availability being tentative through July, 2017, the artist is open to considering 2D/3D character design requests among others.

    Reach out to us with the appropriate details by mailing team[at]highereg[dot]com or by using the the contact form attached to his Space.
     
  11. Higher Eclectic Ground

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    Illustrations | Antonio d'Amore
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    Illustrations developed by Antonio d'Amore around a variety of themes and subjects. The artist of course is open to developing similar or uniquely styled illustrations for new and upcoming projects.
     
  12. Higher Eclectic Ground

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    Multi-panel Wood | Paul Evans

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    Perhaps best suited to the walls of a museum, this multi-panel wood material has been developed by texture artist Paul Evans.

    Proficient in a variety of self-developed styles, the artist is also open to developing similar environmental textures for 3D assets on your own games. Learn more, view Evans' portfolio and get in touch via his Space.
     
  13. Higher Eclectic Ground

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    Pakicetus | Brandon Crampton

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    This specimen here is a Pakicetus, a character model developed by artist Brandon Crampton for a game earlier this year. The creature follows the High Lord of The Gardens character on the Brandon's portfolio, who also specialises in texturing, rigging and animation of 3D character assets.

    Brandon Crampton's availability is slightly tentative through the month of July given his current workload. Developers are invited to discuss potential collaborations with the artist on 3D modelling, texturing, rigging and animation related tasks for their games even so, via his Higher Eclectic Space.
     
  14. Higher Eclectic Ground

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    The Memory Box | Paul Evans

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    Making use of Autodesk Maya, Paul love with a dark twist in this scene titled The Memory Box. As always, all painting and texturing was done by the artist using his Substance Painter based workflow; seen here are various renders.

    We're also considering promoting Paul's availability for 3D prop/asset design work soon given how he's obviously improving in that regard. Anyhow with him currently working on expanding his 3D asset portfolio, the artist remains open to texture design positions on your teams.
     
    #34 Higher Eclectic Ground, Jul 25, 2017
    Last edited: Aug 7, 2017
  15. Higher Eclectic Ground

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    Greetings!

    I'm kicking off this week with an important update to the original post of this thread, more clearly reflecting its purpose, the services I provide out of Higher Eclectic Ground, and how it ties into the freelance services offered by the music composers/sound designers I'm representing here on the Toucharcade forums.

    I encourage you to check it out while also coursing through my website, that has also undergone a content update.

    ---

    Viking Axe | Paul Evans

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    Viking Axe work performed by Paul Evans; intricate enough?
     
  16. Higher Eclectic Ground

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    State of Wonder | Brandon Crampton

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    The Forge Knight of The Iron Legion.

    Heavy, yes, but that's what State of Wonder is calling its latest sturdy and defensive card design created by Brandon Crampton.

    Brandon resumed creating art assets for the upcoming card game this month, after I put him in touch with the development team of Better Built Studios back in May. The team will be previewing even more cards this Tuesday and Friday. Follow them on Facebook or Twitter to not miss out.

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  17. Higher Eclectic Ground

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    Viking Sword | Paul Evans

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    More Viking-era inspired work by Paul Evans this week, as the artist models and textures a battle sword using Autodesk Maya and Substance by Allegorithmic respectively.

    Predominantly a texture artist, Paul has been working on building his portfolio of 3D prop/asset designs off late. Missed his Viking-era axe from earlier this month? Come catch the progress he's been making.
     
  18. Higher Eclectic Ground

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    Back | Antonio d'Amore

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    After a month's hiatus, multimedia designer Antonio d'Amore is back to his drawing board albeit on limited availability. Above is a brief sketch from his travels.

    Who is Antonio? He sort of resembles the brooding caricature below, and creates 2D/3D illustrations, props, animations, characters and environments. Take a look at his work and reach out to us should you consider working with him on your next game.


    [​IMG] upload_2017-8-23_18-24-25.gif
     
  19. Higher Eclectic Ground

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    Hillbilly Snail (WIP) | Indigo Doyle

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    3D asset/prop modeller Indigo Doyle has admittedly been off the radar for a few months now owing to a busy work schedule. As she gradually looks towards opening up to freelance work over the next month, the artist has been working on overhauling her website and sharing creations from her off time.

    Here's one I found on her website; the makeshift Hillbilly Snail caravan based off a paper model Indigo found online. It's still in progress, although you can find more on her prior work, services and else on Higher Eclectic Ground.
     
  20. Higher Eclectic Ground

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    Matured & The Yoke | Nighttime Sketches | Brandon Crampton
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    Brandon Crampton may have had his hands full working on Better Built Studios' upcoming card game State of Wonder last month, yet he still managed the odd night-time sketch.

    Quite a few actually; here's the first couple, called Mature and The Yoke respectively, from his sketch-book. Like them? There's more where these came from.

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