Inca Quest Mac Released

Discussion in 'Feedback Requests' started by HunterSD, Apr 16, 2007.

  1. HunterSD

    Indie Author

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    Hi All,

    At http://www.rocksolidgames.com we've just got around to making a Mac build of our game Inca Quest. Since it's our first Mac title (and Mac aware website), we'd really like some feedback on the whole Mac experience (none of us use them except to port).

    Thanks in advance for checking it out!

    Some screenshots:

    [​IMG]

    [​IMG]


    Cheers,
    Michael Reitzenstein
    Cofounder, Rock Solid Games
     
  2. barrygamer

    Original Member

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    Hi-
    No complaints about the game, I remember enjoying the PC version too.
    However, on my Mac (Mac mini, 1.5Ghz Intel Solo, 512MB, 10.4.8), the framerate drops quite low as the main game gets going. The other screens are fine. I'd say the framerate drops to 10fps, and kind of fluctuates, hard to enjoy. Its the same in fullscreen or windowed, and after reboot with no other apps running. Its possible my Mac is too low-spec, especially RAM / video RAM (its Intel GMA 950, shared mem...).
    Best see what other people experience.
     
    #2 barrygamer, Apr 16, 2007
    Last edited: Apr 16, 2007
  3. HunterSD

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    Woah, I didn't even consider the Core Solo Macs. I think it's more of a problem with the lack of a Universal Binary version than the specs of the machine. I'd better check it out, thanks for trying it and giving me the heads up!
     
  4. karolos

    Original Member

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    Hi,

    I tried the demo on my Mac (iMac G4 1 Ghz). With the default settings, the demo work fine, I haven't see any lag problem. There are two points that troubled me :

    There is no requirement configuration on the website, so anybody don't know what computer and system fit the game. Is it just PPC version, or Universal binary ? Actually, it is quite important because of the big transition between PPC and Intel computers. The games could not be compatible...

    The second part is the graphic settings, I didn't found them. Clearly the screen is a low resolution, and the design is so nice that I would like to adjust the game to my screen ( 1440X900).

    I found Inca Quest very beautiful, it remind some Nintendo productions and very polish game. The originality is not the best part (clone a bust a move are), but I enjoyed it anyway.
     
  5. barrygamer

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    Yup, it didn't enter my head at the time that it might not be a universal binary. Macs hide all the Rosetta stuff from the user, so much so that I forgot about it entirely :rolleyes:
    I'm sure a universal will work fine, I will test any you post here.
     
    #5 barrygamer, Apr 17, 2007
    Last edited: Apr 17, 2007
  6. HunterSD

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    karolos - It should work fine on all Intel macs (though its not Universal Binary) since it's pretty light on system resources - the exception is perhaps the Core Solo Mini Macs that were going around for a while (as barry found out!)

    Unfortunately there's no way to change the resolution from 640x480, since all the graphics are done in 2D it wouldn't really look much better any way (would just be 2D scaled). Our next game is done in 800x600 if that helps...

    Thanks very much for mentioning Nintendo, that is probably the biggest compliment you could give us! We are doing something a bit more original next time around.

    barrygamer - It might be a while, I don't actually own an Intel Mac, could I PM you when I get one built? Apparently it runs pretty well on any dual core Intel Mac so I'm going to leave it for now and concentrate on getting the next game out. Thanks again for testing it!
     

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