Hello fellow developers, It is time to review our 12 month old intentions for 2014, which we collected in this thread: http://forums.indiegamer.com/showthread.php?35896-In-2014-I-will So allow me to go first. Unlike the previous years, I really missed my mark this year. My predictions for 2014 were: Publish a web game. FAIL. Even though I ported Little Crane with emscripten to JS, I never published it. I was not able to find a good venue for it. Anyone? Publish Little Crane II (with soil sim) FAIL. Made a little progress with it, it is still far from publishable state. Earn half of the income I had in 2013. SUCCESS. I was pretty much spot on, with this prediction. Reach 750 Twittter followers FAIL. Got stuck at 663 followers. Participate in a Ludum Dare or similar jam. FAIL. Family life and work simply never allowed 48h time slots. Please add your post mortem to this thread. In january, I, or someone else, will open a 'In 2015 I will...' thread where I will attempt a new forecast in this fine indiegamer honoured tradition.