In 2012 I will....

Discussion in 'Indie Related Chat' started by Applewood, Dec 19, 2011.

  1. Applewood

    Applewood
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    Someone had to kick it off.

    Next year I plan to:

    • Get GLWG actually out on Vita
    • Publish the sequel to GLWG on at least iOS and Android
    • Finish my match-3 game and publish on at least iOS and Android
    • Start (and possibly finish) our "next big thing" (to be announced)
    • Earn over a million dollars (company wide not just personally)
    • Take more vacation time
     
    #1 Applewood, Dec 19, 2011
    Last edited: Dec 19, 2011
  2. Indinera

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    In 2012 I will try to:
    * release 4 games (will be a fail if 2012 is like 2011 though)
    * increase my income
    There are other things I would like to achieve but they mostly do not depend on me.
     
  3. Jack Norton

    Jack Norton
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    All right, for me:
    • Finish at least 4 of the various active projects I am doing (lol is kinda similar to last year, but brought me luck, so... yes)
    • Keep expanding my user base/direct sales, but finally get on iOS/Android. Either with or without Ren'Py
    • outsource some coding to external people but pay more attention to who and/or use a 3rd party escrow site. Too many dishonest people around sadly (and this year I've realized it WELL...sigh)
    • Try making a webgame, but NOT code it directly (that was my mistake in past years)
    • Ignore the "expert journalists" who don't review/give crap ratings to my games and focus on my fans/niche instead
    • Don't even bother submitting my games anymore to any portal! if they want my games, they'll ask me, otherwise no problem I can live without them just fine.
    • spend much less time in front of PC unless it's for work (hopefully next year will make it!)
    • keep donating to charity through Kiva even in the worst moments (the easiest thing to achieve, but good)
     
  4. Musenik

    Musenik
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    1. Ship '7 Grand Steps'.
    2. Support/Market '7 Grand Steps'.
    3. Either work on sequel, or rejoin the workforce, or work on my 'guilty pleasure' game. All depends upon '7 Grand Steps' success.
     
  5. vbovio

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    1. port my games on at least 2 other platforms.
    2. release at least 2 new games.
    3. double my income.
     
  6. electronicStar

    electronicStar
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    -make a niche, PC game that I like (and not trying to compete in any platform rat race or gold rush)
    -try to sell it
     
  7. Bram

    Bram
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    • Add support for this awesome input device to the little crane that could for MacOSX.
    • Maintain my 2011 income (had a very good year).
    • Release my first Android Game.
    • Release an update for Hover Biker.
    • New level for the little crane that could iOS version.
    • Port the little crane that could to Android.
    • Attend GDC.
     
  8. Mattias Gustavsson

    Mattias Gustavsson
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    * Finally release a game that I charge actual money for. Maybe.
     
  9. MFS

    MFS
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    1. Release our 'small OIP' game.
    2. Release our 'big OIP' game.
    3. Grow the company but become comfortably profitable in the process.
     
  10. gamer247

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    1. Release MMORPG
    2. Make 700 bn $
    3. Buy Google
    4. Buy Microsfot
    5. Sell Microsoft, only for a higher price.
     
  11. lennard

    lennard
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    Release Real Estate Empire 3 for PC, Mac and iOs (iOs with a partner).
    Upgrade Dungeon Demon to 1.3.
    Try and find an artist partner for a Kickstarter project to do the Dungeon Tiles project.
    Release Real Estate Empire Online.
    Release more Dungeon Demon art packs.
     
  12. Grey Alien

    Grey Alien
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    1) Ship Eets Munchies in the Spring. Working on this with Klei Entertainment.
    2) Make $250K+ and pay off a large chunk of mortgage.
    3) Make an "indie" game. (might only be a small Flash game, might be something larger)
    4) Make a new casual game (working as Producer/Designer whilst someone else does the rest using my engine).
    5) Ship Spring Bonus and Oz on iOS/Android and maybe more platforms. Ideally BFG with publish both as my own mobile marketing success is not good.
    6) Make at least 3 jam games.
    7) Do some Game Design consultancy work on great projects (have a couple lined up already)
    8) Complete secret project in January.

    Leaving off personal non-indie goals this time.
     
  13. Nexic

    Nexic
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    1) Finish my next MMO project
    2) Earn $10m net profit
    3) Become semi-fluent in Russian
    4) Add 15 lbs of muscle
     
  14. dannthr

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    1) Double my business.
    2) Lose some damned weight already!
    3) Learn how to cook Heinan Chicken! (...could conflict with number 2...)
     
  15. frozax

    frozax
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    1. Release Spring Up Harmony on Android and iOS
    2. Release Don't Feed the Trolls on Android and iOS
    3. Release a third game.
    4. For all these games, have the benefits recover the art, sound and hardware costs.
     
  16. Over00

    Over00
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    1. Re-release my last MMO with new graphics/progression/challenges on portals
    2. Release next online game project
    3. Never ever do graphics by myself
     
  17. lightassassin

    lightassassin
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    One Goal.

    Ship a game.
     
  18. JeBuS

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    1. Finish strategy game project
    2. Finish at least one of the other 'projects' I started in 2011.
     
  19. Richard Nunes

    Richard Nunes
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    1. Wrap up my online sudoku game and put it on the backburner. As soon as I have six or seven hundred puzzles designed, I can move onto my next project.
    2. Dust off an old match-three project and try again.
    3. Design a simple RPG using my super-secret, super-awesome combat mechanic.
     
  20. AndyBumpkin

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    1. Finish Tribloos 2
    2. Spend time with new baby due in January
    3. Write a more "Indie" game
     

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