Been away from these forums for a while. Here were my goals and results: Complete the casual downloadable game that we are working on with a publisher SUCCESS - Shop-N-Spree 2 was released, reached top 10 on BFG and got a great 4.5 stars review on Gamezebo Release our first Facebook game, get a good DAU and keep supporting it so that it pays all the company expenses (and then some) for a good long while - making a name for us in the Facebook games biz and becoming the first base for cross promotion for our future Facebook games FAILED (STILL IN PROGRESS) - Still working on the game. It is looking great now but still more work to do. Release an update for UltraDeep that will (hopefully) boost in-app monetization a lot further (it did pretty well during the time we had the free promotion) PARTLY - Did release it and it did boost monetization, but just by a small bit. Continue to release more Facebook and iPhone games (some of which we started but dropped for now) with a bigger emphasis on freemium iPhone games possibly tying into our Facebook games. FAILED (STILL IN PROGRESS) - Didn't release anything more yet. Bonus! We put First Class Flurry on the Mac App Store and it got a big feature by Apple in the Mac App Store. The game reached #5 games in the US Chart. Unfortunately this lasted only a week and then Lion came out and they changed all the featured games/apps. But it still gave us a nice unexpected income boost. So in some ways was a good year, but overall hoping for a better 2012.