After some of us posted the goals for 2011 in this other thread called "In 2011 I will...": http://forums.indiegamer.com/showthread.php?23565-In-2011-I-will... I thought was nice to see how it went. For me: Finish at least 4 of the various active projects I am doing (many of them with help of external people). = SUCCESS! I even released 5 games finish my current RPG and re-use the engine to release at least 2 more RPGs = I finished the RPG (Planet Stronghold) but I have yet to finish another RPG. Discovered that RPG takes A LOT of time to make!! I failed, but PS was quite successful even if of course was ignored by the press/portals as always. make a time-management game and have it on all portals (kind of an experiment this one) = FAILURE, I didn't had enough time/motivation to try Try making a webgame (maybe this year will be the right time). Not a social game but a full MMO. = FAILURE, I didn't had enough time to try Finish my first full 3d game (again, with help of skilled external people) and get it on Steam! (this will be the hardest task for sure) = FAILURE, the Unity coder disappeared in June ignore the mac appstore and focus on linux market = SUCCESS (well, that was easy!) spend much less time in front of PC unless it's for work = FAILURE, for family-related issues didn't go on holiday and I worked more than any other year since I was indie keep donating to charity through Kiva even in the worst moments = SUCCESS, was able to donate even more than in 2010! It was a mixed year. Good from business point of view, but terrible for family/pets (had many deaths). I hope 2012 will be better honestly...!