So I'm thinking of going off the deep end into game development I love games. Both the simple and exciting and thought provoking and beautiful. And so for my student project I decided to make a game in Unity without any prior knowledge of it and java or C#. The question is... How hard is it to make a game that is beautiful. Like let's say Oxenfree. The movement and animations are smooth, the camera moves dynamically and adjusts for different scenes, the soundtrack fits, the menus and UI are clean yet fit well, the visuals effects give it tone and so on. What makes these games seem professional to me is how they flow thanks to the detail, down to things like how the loading screen looks and how the sound is professionally recorded and mastered. If I'd want to make a game as smooth and not-amateurish, lets say just one level... how long would it take to reach that level of polish for the core game systems. Games like these are usually made by a team that has programmers, voice actors, artists and so on. I've programmed, made apps, music and a bit of art before and I think I know how to refine myself as an artist. But to reach the level of something like Brothers: A tale of two sons, Journey or Limbo: games that give the player an experience, making full use of the interactive medium of video games. Is that even doable? Even for like a simple and short game with minimalistic art and assets to save on time, but with a lot of soul and hard work to make it meet my self-criticizing expectations. I feel like I'm dreaming too big and would need years of experience, but I am ready to fail honestly. What do you guys think? PS: sry for the long rambling question.