I got back the other day from GDC and was taking stock of the experience. One of the low points for me was the IGF awards, but before you burn me at the stake, I just want to say I really like the fact that Andy won and I wish everyone all the best for thier products. What annoys me, is that its become this huge production thats almost a parody of "indie". For a start, most of the games are "different" in the way that most cultures that try so hard to be different that they become homogenous. Almost all of the IGF entries were 2D platformers of some sort. Of course with lots of artsy black and white and the like. I was sat at the back of this huge hall watching the presenters read of a 20 foot tall prompter screen thingy and just thinking to myself "this isnt what game development should be about". Its like the whole thing has turned into a cult of celebrity rather than a celebration of game design and development. The whole thing left a sour taste in my mouth. Enough that I'll make sure to steer clear of the whole thing next year. I'd rather spend my time finishing my game and building relationships with my customers. I dont need to be recognised by my peers or seek any kind of fan-boy adoration really. I guess you have to be there to get where I'm coming from.