Currently, Iâ€™m in the state, when many ideas and features compete to become part of game. But some of them inevitable will rejected. Your advices can be very useful. Iâ€™ll be glad to hear your opinions (new ideas (mindstorm), critique of existing ideas, etc). Working title of game - Hitball. Current version is 0.1. Itâ€™s based on brilliant PopCap Games Framework. Here is links to screenshots and game prototype: http://www.frametrix.com/prot/hitball_sshot1.jpg (20k) http://www.frametrix.com/prot/hitball_v0.1.exe (643k) Using F1, F2 and F3 you can toggle example bonuses: Force, Light, Ghosts. Some of the current ideas: Skill. Calculate playerâ€™s skill based on total number of moves and kicked balls. Ballâ€™s perks. Bonuses, which changes ballâ€™s behavior. Color combos. Take into account sequences of equal kicked balls. Different game modes: arcade, strategy, head2head (2 players)â€¦ Bonus: Color Link. Balls with equal color moves simultaneously. When we hit red ball, all red balls moves together. What about main game objects? Balls have many advantages. But balls are dead objects. What if replace them by fun animals? Yes, itâ€™s harder to animate animals. But, I think, live heroes much interesting. Each animal is unique. It has own appearance, actions, sounds (meow, moo, whaf, etc). In addition, each player can choose his own animalâ€¦ I think it will be interesting. But Iâ€™m still thinkingâ€¦ Letâ€™s return to balls. Why they have different colors? For example, each color can cause own sound effect when we hit it. Maybe itâ€™ll be musical palette (7 colors - 7 notes)? Then we can add musical bonus (collect notes in right sequence to build melody). What if add destruction of balls (like ice)? Shining balls? Cloning of balls (or something like Biohazards in Atomica Deluxe)? P.S. Do you know similar games?