A couple months ago (on the dexterity forums), I posted about possibly starting work on a turn-based, cell-based game. Well, I'm well into building the engine, and it's going great. But, I could use some conceptual help. Given all the things a unit can theoretically do (move, attack, capture, dig-in, re-supply, heal, cast spell, etc), what's the best general purpose mouse-based UI? Right now, I left-click a friendly unit to select it, left-click an enemy to attack it with the selected unit, and left-click an empty square to move the selected unit to the square. I right-click-and-hold to bring up an options menu that includes end-of-turn. Simply moving the mouse across the screen shows info on whatever the mouse is currently over. More complex unit actions require that my selected unit and target(s) be both friendly (heal, for instance), or targeting multiple squares (Fireball spell, for instance). So, should I click-select a subject, click-select an object, and menu-choose a verb? Or is there a better, smoother way? Thanks!!