Hi all, Having an issue with some GL stuff. I've got a glDrawElements call, but it actually doesnt draw anything. Here's the funny bit. If I use a glBegin..glEnd on the SAME data. It draws just fine. So I'm thinking it is state related, but I've set a glVertexPointer, a glColourPointer and the corresponding texcoord pointer. I've enabled the client state for each array. Anything else I need to do to get glDrawElements to work? I dont have to enable glDrawElements or anything do I?? Its very frustrating Oh and the glGetError returns 0, so doesnt seem like an error, just does a nop.