Help animation stuttering Problem - Unity

Discussion in 'Game Development (Technical)' started by Kuroda, Oct 10, 2019.

  1. Kuroda

    Kuroda New Member

    Joined:
    Jul 25, 2019
    Messages:
    2
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    I got this problem of the IA movement Logic and the transitions between Walk and Idle animations.

    Here is the video of the problem:


    Here is the Code:
    Code:
    //IA Movement Logic
                Timer_f -= Time.deltaTime;
                if (Timer_f <= 0)
                {
                    PosicionBallY_f = GameObject.Find("Ball").transform.GetChild(0).transform.position.y;
                    Timer_f = 0.1f;
                }
    
                if (((this.transform.position.y + ((this.transform.localScale.y / 3))) >= PosicionBallY_f) && ((this.transform.position.y - ((this.transform.localScale.y / 3))) <= PosicionBallY_f))
                {               
                        Animacion.SetFloat("Move", -1f);
                        Player_rigid.velocity = Vector2.zero;
                }
                else
                {
                    Animacion.SetFloat("Move", 1f);
                    if (this.transform.position.y > PosicionBallY_f)
                    {
                        Player_rigid.velocity = new Vector2(0, Speed_f * -1);
                    }
                    else if (this.transform.position.y < PosicionBallY_f)
                    {
                        Player_rigid.velocity = new Vector2(0, Speed_f);
                    }
                }
    in advance thanks for the help
     

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