Hello, new to the community but not new to indie design

Discussion in 'Indie Basics' started by David Polensky, Jan 9, 2014.

  1. David Polensky

    David Polensky New Member

    Jan 7, 2014
    Likes Received:
    Hey all,

    My name's Dave, I've been messing around with Indie Dev for a little under ten years and have worked with a few development platforms (UDK, Cry, Torque, NeoAxis, TGC products, Unity and a few that are no longer in development). I've performed several different roles within each development team that I have been a member of, such as: 3D asset creation, texture artist, limited programing, project management, QA, audio development and story development. I'm glad that I have had the opportunities to perform these various roles and haven't pinned down which role makes me happiest, they all are a bit of fun but can be complete pains at times.

    I'm having a problem finding people that are committed to the development cause but I think that has something to do with the communities that I frequented. This is in no way a team request, just a bit of history. I have released a demo but it was as with all things dated before it was released. I think I have the original file somewhere on my external HDD but can't be bothered to search for it, sorry.

    Here is a list of software suites that I am familiar with but in no way a master of:

    • 3ds Max (used as a per seat on a few development teams paid for by dev team funding)
    • Blender3D <---preferred 3D/animation software

    • Textures/web design:
    • Adobe Photoshop cs4 <--- owned

    • Cubase7 <---owned
    • Randall guitar amps
    • Fender Bass amps
    • Various Toontrack plug-ins <--owned

    The reason that I list these is so that you know that I'm a serious developer. I love my hobbies and I prefer to be legit in all aspects. I own licenses for various game engines but have yet to develop in a few of them. I purchased them so that in the event that I join a team that used one of the products that I have licensed I am able to pick up and slide into the pipeline without delay. Some of them were mistakes to purchase but hindsight is always 20/20 and others were purchased with grandiose ideas that never came to fruition but that doesn't mean they will not be used in future projects.

    I've been doing a lot of thinking and doing some research into technology that is current and I have a narrowed down what I am going to license next but it will be quite sometime before I proceed. I have a concept that I started working on back in 2006 but shelved it do to real life issues but I have since dusted the cover off of the story and have put the spark back in my co-writers eye.

    I hope to contribute to this community and look forward to the time I will be spending here.

    #1 David Polensky, Jan 9, 2014
    Last edited: Jan 9, 2014

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer