Has anyone used OpenFeint?

Discussion in 'Game Development (Technical)' started by Raptisoft, Jun 24, 2010.

  1. Raptisoft

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    Hi all,
    I'm trying to decide whether to incorporate OpenFeint in my iPhone games. The sales speech was good, but I wanted to see if any developers had any feedback on it?

    Thanks,
    John
     
  2. hippocoder

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    Just be advised if you make your game free, and then go back to paid, Apple now reset your rankings, making the exercise reasonably pointless depending on if word of mouth will improve things.

    It has easy online scoreboards though :) Bit heavy on the distribution size (3 meg or so).
     
  3. Raptisoft

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    Have you seen an increase in sales or in attention after incorporating it?
     
  4. hippocoder

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    No, exactly the same (or less).

    However, they do let you pay for ads internally within the ecosystem, and people can see what games their friends play. I just have reservations people actually use it as advertised.
     
  5. gormlai

    gormlai New Member

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    I am now incorporating OpenFeint into my first iPhone game. It adds a lot of fun, though I am very curious to see if it will have any effect at all and how many will use it.

    Experiences shared would be very helpful
     
  6. richtaur

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    I'm not an iPhone developer but I thought Apple announced their own native iPhone system comparable to XB Live? That would make OpenFeint redundant.
     

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