Hey, I've just been reading Halting State by Charles Stross, and as usual he's amazing. Buy and read it. Anyway, in it he posits a nearish future world where MMOs have basically been standardized - running on one of two major platforms (Microsofts and someone elses) - and generally being played on "phones" with immersive input through glasses and such. One of the many things that caught my interest was his idea that characters could freely move between the worlds - so you could potentially see a starship captain from an "Eve" world in the "WoW" world - he mentioned off hand stuff like "world tech limits" etc - all stuff you'd think would of course be there. Also, the thing he mentioned a lot (and mark my words, he's absolutely right here) - is talking about how in the Future, all content will be procedural - dynamically generated worlds, quests, NPCs, etc. I can't wait. It got me thinking - what would be the proto-form of the whole world standardization? How would you go about moving your character from one world to another? I'm thinking something like an agreed upon (on both sides) standardized format - like "Item X on WoW == Item Y on Eve" or "Item X on WoW == NA on Eve" - something very standardized of course. There'd have to be lots of cryptographic signing and such involved (another thing he talks a lot about). It's interesting. I wonder if there's space for it in the indie MMO market - someone's got to do it first, and knowing how brave they are, it won't be the AAA producers.