Hello fellow game developers, I've been a member of the forums for several years and have been pretty quiet - but now looking for guidance. I've been building little games outside of work (day job = media specialist) for the past 8 years or so and want to go full time independent. This has always been my dream and it has finally gotten to the point that I can hardly stand not building games during the day. It's like a boiling pot of water that is starting to overflow. I had worked on some commercial games as an Artist, so I have an idea of the quality needed for a finished product. I've got the skill set to complete games (at least some of the time) but have family/mortgage obligations so can't jump ship willy-nilly. The current plan is to hang tight one more year until the little one goes to kindergarten - freeing up daycare $$ (and a couple of other $$ streams as well)... But I'm simply chomping at the bit to get started in earnest. So now I turn to you all for guidance: What do you wish you knew when you went indie? Do you think I wait out this next year until cash is freed up some? Any general advice for this process? Thank you in advance, wise sages of the Indie community!