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Discussion in 'Feedback Requests' started by cliffski, Jul 3, 2009.
BTW jesse hopkins did the music.
Nice one cliffski!!
Who did the graphics?
Charles Oines, Joshua Combs and DayDream did most of the graphics
Looks completely awesome, can't wait to check out the final product. Best of luck with it..
Seriously this looks amazing, I literally can't wait. You accepting preorders yet?
P.S I think the idea of not controlling ships during the battle is a good one. Sets it apart from other strategy games.
I like Steve's idea about adding a little bit to do during battles... maybe make it so that enemy ships drop resources, money, or items and the player has to click on them? If I played a demo I'd be able to give more useful suggestions.
I suspected that when I heard it. He did the music for Rick Rocket too. The music he did for you is distinct from mine, but it has his "signature" feel. Sounds awesome!
Tecnically I realize this would be a bitch since it appears to be a 2d engine, but since the battles are spectator only, wouldn't it be awesome to change views, fly around, etc, during the battles as they unfold?
Awesome :b: I'm really looking forward to this game - more than most AAA's on the current horizon. The new(as in i havent heard it before) music gives it a real epic star wars vibe - looking really good Cliff.
My internet picked up today (almost a whole 1mbps) so I had another look. I'm no games player any more so its not something I expect I'd play, but from a technical aspect it looks awesome. I love the complexity of it and the sheer scale of everything. The effects are great. Baby is asleep so can't comment on the sound, cos it was off.
I can see there being lots of customers queueing up.
I've been following this too and very nice indeed! I think I may even have to buy it on it's release
This would also be totally worthy of a console release via their online stores for the record IMHO - it looks better than most of the fodder on PSN & XBox Live.
Perhaps you could have away to keep some ships in reserve and then call them into battle as need be.
PS It looks great and I am very much looking forward to playing.
One thing that might help appease the guys asking for mid-battle control without breaking your multiplayer goals would be to look into a super-simplified user scripting system, like the gambit system in Final Fantasy XII. Players don't actually write any scripts, but they can set up events that trigger on certain conditions. For example, having a healing unit default to attacking, but heal anyone whenever their health goes below 10% or whatever. It's not mid-combat control, but it could give them the feeling of control that they want. Might even add some depth to the strategy, too.
I already have a system a bit like that
LOL, after I posted I started wondering if maybe you did already
Whey - this looks awesome! I will be buying this game once it's out for sure!
that's looking really great.... the production values are a lot higher than what you'd expect from a normal indie game.
Look forward to playing that.
I think you should add a particle effect for when the laser hits its target. You can see the battle cruisers shooting a laser in the starcraft2 clip.
Wow looks hot! One comment I get a lot from users from our Realspace games is they want Realspace RTS, which unfortunately is not gonna happen.
Hope this works out. I'm a sucker for spaceships and laser beams.
Edit: If you don't already, I highly suggest a great random space battles attract mode. In Realspace 3 we do this behind the main menu. The menu disappears after a bit if no user interaction. Many users rave they just sit there mezmorized by the attract mode.