Goblins Drool, Fairies Rule! - a game of rhyme and reason for kids of all ages

Discussion in 'Feedback Requests' started by sanhueza, Dec 23, 2016.

  1. sanhueza

    sanhueza New Member

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    Hey everyone! I'm presenting this dev log for Goblins Drool, Fairies Rule!, which is a digital port of my tabletop card game of the same name: http://www.game-o-gami.com/games/

    For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called “fairy rings”, which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…
    Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game consists of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.
    Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the “Fairy Ring”. The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.


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    GDFR was originally created out of my desire to make a children's game with beauty AND brains... a game that parents could play with their kids and not get bored, and that would nurture and challenge children's language and logic skills.

    The digital version of the game is coming together nicely, developed in Unity. The initial platform will be PC/Windows, and later we plan to implement mobile versions for iOS, Kindle, and Android. I and a programmer are currently working as a 2-man army on GDFR, preparing it for Kickstarter and Steam Greenlight campaigns next year. The current build of the demo can be played using the Unity WebGL Player, for 1-4 players playing locally.

    GDFR demo build 1.7: http://yodsoft.com/gdfr/1.7/

    We're looking for any feedback you can offer us: gameplay feedback, user experience, aesthetic feedback, tech feedback, etc...

    More features and improvements will be added soon:
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    - animating the names as the cards are flipped over
    - music
    - more/better sound FX
    - "How to Play" slideshow

    And then eventually:
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    - online multiplayer
    - voice-over of card names
    - more game modes
    - achievements

    This will be Game-O-Gami's first computer game, and is the work of:
    David Sanhueza - game design, art direction, UI art, project management
    Rodrigo Picinin - programming
    Craig Nisbet - initial prototype programming
    Mike Maihack - card illustrations

    All music and sound effects are either royalty-free CC licenses, or purchased from audiojungle.

    Thank you for your thoughts and feedback on the screenshots and demo!
     
    #1 sanhueza, Dec 23, 2016
    Last edited: Dec 23, 2016
  2. sanhueza

    sanhueza New Member

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    Since the "How to Play" slideshow that teaches the game hasn't been added yet, here are some instructional videos using the physical card game:



     
  3. Ting_Thing

    Ting_Thing New Member

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    Wow, I like the graphics! I'm wondering if the background mushrooms make the screen look a little too busy? Maybe? That's my only observation.
     
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  4. sanhueza

    sanhueza New Member

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    Thank you! The background isn't necessary info for the player, so yeah it is busier than it needs to be. But I like the mushroom ring because it makes the playing space less empty / abstract. I think it could be cool to create seasonal updates to the background, so around Halloween it could be a ring of jack o lanterns, around Christmas it could be snow men, etc... :)
     

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