Gameplay ideas for a hexadecimal/hexagon playing card deck?

Discussion in 'Game Design' started by hathor, Jun 10, 2016.

  1. hathor

    hathor New Member

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    I built a card game engine from scratch, and now I'm working on a STEM-themed hexagon-shaped deck.

    The deck has 64 cards numbered from 0-F (as in base16) with the letter cards being "face" cards.

    Currently the suits are DNA, Planets, Beakers, and Micro-Chips but I could make the suits anything I want.

    http://metasmug.com/i/beakers_F.png

    http://metasmug.com/i/chips_0.png

    http://metasmug.com/i/planets_A.png

    http://metasmug.com/i/dna_9.png

    With my engine I can stack cards horizontally, vertically, or diagonally. Basically the engine handles all of the rendering on the playing table, and allows me to designate slots (hotspots on the table) with stacks (collections of cards).

    Since I already built a solitaire game with it, I have been trying that game out but it seems like it may be too hard to play solitaire with a 64-card deck.

    I suppose I could make an uno/skip-bo/phase 10 style game but I haven't actually created the multiplayer aspect of the engine yet.

    I can also do other puzzle type games, but this engine is mostly designed around collections of stackable card objects.
     
  2. Gleb Cherkayev

    Gleb Cherkayev New Member

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    Hello!
    Since hexagons are capable of filling the plane neatly, how about some variation on mahjong? I guess the idea of hexagon mahjong is hardly new, but you might be able to introduce some interesting mechanics and rules based on the value/suite of the cards.
     
    hathor likes this.

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