Game Save Feature in Hidden Object Games

Discussion in 'Game Development (Technical)' started by Xathia Vastar, Jul 17, 2010.

  1. Xathia Vastar

    Xathia Vastar New Member

    Joined:
    Dec 3, 2008
    Messages:
    141
    Likes Received:
    0
    I noticed almost every HO game has a game save feature. Are people using straight Flash to do this? or AIR? Flex? Or are they using third-party software? If they are using Third-party software, what software is it? I've been messing around with Flash, trying to create a game save feature, and I noticed only the HO games really do this. It doesn't look like they use SharedObjects or LocalStore, so what exactly are people using to allow the game to be practically 'autosaved' in a custom location (like the game company's folder) on the user's computer?
     
  2. jpoag

    jpoag New Member

    Joined:
    Mar 15, 2008
    Messages:
    806
    Likes Received:
    0
    AFAIK, AIR has flash.filesystem that lets you read/write files to disk. The problem with AIR is that it has trouble with DRM wrappers. In fact, a lot of games written with flash and published on portals suffer from DRM wrapping woes. Check out 'Governor of Poker', it's just a hidden file in the program folders and a launcher exe is wrapped with the DRM.

    SWFKIT has a scripting language (called FFish) that lets you extend your flash application to do things like access HDD files.

    Zinc is another projector that provides a language {mdm} for opening and loading files.
     
  3. Shaz

    Moderator Original Member

    Joined:
    Feb 9, 2006
    Messages:
    405
    Likes Received:
    0
    Zinc was highly recommended to me, and I'm loving it. Very easy to use.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer