*lol* I know this feeling. But lemme first state my game design philosophy. For me, games are a form of art, and of trying to express your opinion. I try to make deep games, inspired by art and history and alikes (read: my own opinions about varied issues). Sometimes I keep finding myself in front of ever-growing game designs that try to capture different facets of different issues. I was recently completely absorbed by the idea of medieval society structure: rules, types of people, their typical lives aso. Well, I added and added and added until it become a 15-punds pizza with everything in it... Ok, ok, enough dreaming: my advice is to check a bit Skotos articles, with a hint of reading at least Case for Simplicity? and some of the Trials, Trimphs, and Trivialities articles.