Game Composer Avaliable

Discussion in 'Music & Sound Portfolios' started by TwiTerror, Jul 16, 2005.

  1. TwiTerror

    Original Member

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    Artist : Josh Whelchel
    Site : http://josh.syntesis.org

    Hey there, and Ho there!

    I am primarily a tracker, but I also have a professional setup capable of many other things. I don't know exactly what to say, so just check out my site:

    http://josh.syntesis.org

    I find my rates to be extremely competitve, sometimes even considered insane.
    Thank you.
     
  2. Gnatinator

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    Wow, that is insane. And the music isnt that bad, in fact I like it. ;)

    I will be sure to keep you on my contact list.
     
  3. dxgame

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    $12.00 per 3 min of royalty free original music?? Is that right??
     
  4. soniCron

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    Hmmm... I can only imagine the quality of music or dedication put forth for only $4 per minue of music. ;)
     
  5. TwiTerror

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    Perhaps you should take a listen, The Spirit Engine includes 76 tracks done for no money at all. Completely free. It's about 2.2 hours of music, too. :)
     
  6. soniCron

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    I'm not knocking the tunes, I'm just saying that I'd be very wary of hiring someone for $4 per minute. I'd be quite concerned that they'd even finish the project because their incentive to work would be almost nil.
     
  7. C_Coder

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    I don't agree with you SoniCron. For $4 you can just give him a try. What's the loss? Everyone needs to start somewhere and if he is offering a service for cheap it does not mean that the service is cheap.

    P.S. I am not affiliated with the guy :)
     
  8. mooktown

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    the examples sound very nice josh and I would certainly consider paying $12 per track of that quality, nice work
     
  9. dxgame

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    $12.00 for a 3 minute track....

    Is it 100% royal free to use in my games?

    Original work to my specifications?

    Can I sell it as my own?

    Who maintains ownership of the music?
     
  10. Ricardo C

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    I'm interested in the answers to those questions too. I need three tracks or so, and in addition to your very attractive rates, I quite dig your music :)
     
  11. TwiTerror

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    Is it 100% royal free to use in my games?) Generally, I make quotes based on specific projects. I like to look at what is needed by the client and generate a custom offer based on that. The rates are the main factor in determining this price, but the amount of time given, and any special requirments can alter the price. Or, for example, if the project is considered to be very large (50 tracks or more) then I may ask for royalties, or a different price be quoted. And everything is negotiable.

    Original work to my specifications?) This is what I like to do best. I love, in particular, sitting down with a storyboard or script and making music that will flow with it well.

    Can I sell it as my own?) Selling it as your own just depends on the project, but for the most part the answer is yes, given that I still have the right to include the music on demo CDs or collection albums of myself. This is generally a project-specific question, but the answer again, will usually be yes. (I can't really imagine when it would be no, but I like to leave the option open?)

    Who maintains ownership of the music?) This is another project-specific question. For my non-freeware projects to date, the answer has always been the game developer/distributor. I don't see where this would be any problem. Remember, I'm writing music for you and your project.


    If you are interested in hiring, of course, check my hire page.

    Here is a Indiegame Developer exclusive sample of some different stuff.

    A catchy action track
    This isn't really supposed to be suspenseful or crazy action, it's actually one of the many battle songs in a sidescrolling 2D RPG.

    A dramatic revelation track
    This is designed to follow a script, and includes a few themes from the game.

    These were both composed in ModPlug tracker, which I specialize in. They are IT conforming files (no dodgy ModPlug tricks), and they can be compressed with WSF, as most of my game projects to date have. I also specialize in non-tracked (freegear) work.

    Thanks again,
    Josh Whelchel
     
    #11 TwiTerror, Jul 19, 2005
    Last edited: Jul 19, 2005
  12. Melin

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    Though I like to see you around here josh, please don't do this mate.
    Selling music for virtually nothing is bad for our business. I don't want to seem greedy, but some of us takes this seriously and consider it our living.
    Don't be ridiculous when quoting prices, good music is worth much much more.
     
  13. Vectrex

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    I hate to sound like a capitalist pig dog but I agree with Merlin somewhat, even though I don't actually sell my music. Of course.. it's up to you ;) I think the trouble is people just get used to not spending much on things and then it's nothing special. Just like 'internet people' throw their hands in the air at the very thought of BUYING music thanks to P2P :D
     
  14. TwiTerror

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    Well !

    I certainly didn't intend on offending anyone, and I'm sorry. It's just my way of buisness by building a reputation first, gaining the necessary experience before becoming an option some people can't afford.

    I also plan on making a living out of writing music, but right now that's just not possible for me. So hopefully, after gaining the trust and respect of a community, and coming up with a proper budget for purchasing gear, I can make a living out of this.

    This already is a step up for me after writing for over 10 freeware projects, at an average of 11 tracks each, one exceeding 75 tracks.

    I know your work is important to you, and I'd reccomend you to my clients in a heartbeat, but right now I don't have any problem being competitive in this way.

    However, in the eye of not corrupting our buisness, I will consider raising my prices. However, for anybody who I've already quoted it will remain sound, or anybody who mentions this thread before August 1st, 2005, I will remain at the $12/$4.

    Sorry, and thanks,
    Josh Whelchel
     
  15. prozero

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    I don't agree with you. He may get some contracts because his musics are cheap. Some may however still use "expensive" composers as they will think they will be better. Everyone will choose the one that better fits his needs. But I don't understand how you can say to somone something like: "you are not expensive enough, you will get too many customers and other ones won't be able to have contracts!".
     
  16. mooktown

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    afraid of a little competition?

    if Twiterror needs to build up a portfolio of commercial work, and the quickest way to do that is by having a low price point, then why not?

    when new biscuits are launched in the supermarket they always have a lower price than the products currently controlling the market, its the quickest way of getting people to try them out, and its guaranteed that a month down the track the price is hiked up, sometimes more than the older products too.

    i say give the guy a chance to build up some contacts, everyone has to start somewhere
     
  17. Sirrus

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    As a side note, using biscuits in an analogy is perhaps the oddest thing I've seen ;)
     
  18. mooktown

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    :p i hate analogies, they always manage to make people sound like twats, so i always pick a random item to use as the example

    plus, i like biscuits :)
     
  19. ManuelMarino

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    Hello Josh, we are searching for talents. If you want to contact us at our A&R Department.
     
  20. Melin

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    Actually no, competition itself is great for our business.

    And the building a portfolio argument isn't really relevant, as bigger companies doesn't care at all if you've worked for 1000s of sharewares. What matters more is your demo, which by the way would be free for Twiterror to improve on, and to help him get descent jobs in the future.

    I'm definitely not trying to discourage anyone, and I've known josh before the time of indiegamer.com.
    Just adding my two cents, keep up the good work!

    /Melin
    Melin Music
     

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