full screen torque logo required. 'indie' licence for torque2d engine

Discussion in 'Indie Related Chat' started by illume, Apr 5, 2005.

Thread Status:
Not open for further replies.
  1. jefftunn

    Original Member

    Joined:
    Apr 5, 2005
    Messages:
    7
    Likes Received:
    0
    GG Put Requirement In Product Page

    INDIE LICENSE: No Royalties - Publish Anywhere. GarageGames pioneered the breakthrough Indie License when we first published the Torque Game Engine in 2001, and we have continued to refine and relax the requirements for this incredible deal. In summary, T2D is only $100 per programmer for the full source code to this powerful game engine. As long as your company has less than $250,000 in sales, you can publish your game anywhere, for any price without any royalties or further commitement to GarageGames except for displaying the T2D logo upon game start up. We like to say, "it is as close to free as we could make it." It´s been said before, but bears repeating, "there is no better game development deal in the world!" Commercial Licenses Available for only $395 per programmer seat.


    -Jeff Tunnell GG
     
  2. luggage

    Moderator Original Member Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    2,132
    Likes Received:
    0
    Good work Jeff - we can finally put this thread to bed!
     
  3. dima

    Original Member

    Joined:
    Feb 7, 2005
    Messages:
    345
    Likes Received:
    0
    Where is Melv anyways? Havent seen him around for a while now after the release of T2D. Anyways, nothing wrong with a logo, but needs to be more visible before people purchase it, but for a successful game, who cares if there's an extra logo? As long as people pay, everyone is happy.

    About time they put up those other demos for T2D, seems that none of them were done, just the screenshot muckups were shown to people. They finally put up the fishbowl demo, but it lags the heck out of my laptop, 1fps, lol.

    I think the PopCap framework is the best thing around at the moment for most 2D games, and it's free, and it's easy, and it's accelerated with software fallback. Cant really lose with it.
     
  4. Savant

    Original Member

    Joined:
    Feb 8, 2005
    Messages:
    1,674
    Likes Received:
    0
    I stand corrected then. Apparently, people can't read. :)
     
  5. Matthew"King BoB" Langley

    Original Member

    Joined:
    Apr 5, 2005
    Messages:
    1
    Likes Received:
    0
    RTS Game made in a Day

    I participated in a very fun event a member of the Garage Games community holds called "Game in a Day"... I used Torque 2D to make it... the link is above (note since I do not have a mac I had someone run the mac version for me, so the mac version doesn't work completely - though still will run, but I haven't had a single chance to try and get it to work)...

    Note that is roughly 12 hours of work (had some of the very simple art before hand and due to community contribution)...


    and seriously... all this over a logo requirement ? Someone sells you a top notch engine for $100 (that has features other engines can't compare), showing a logo splash screen is not asking a lot for that price... if it really gets to you then you can upgrade to a commercial license... should be happy they offer an "Indie" license at all :)

    The GG guys are great as well as the community, I'd recommend using T2D for any 2D game out there, if you want more samples I've worked up a few demos of different things in T2D
     
  6. milieu

    Original Member

    Joined:
    Jul 26, 2004
    Messages:
    88
    Likes Received:
    0
    These people complaining about the splash screen are really out of line. First of all, have any of you played a AAA game lately? There are at least 2 splash screen on every game I play -- publisher & developer -- and sometimes more for products they used -- NVIDIA, Creative, etc. If anything, a splash screen will make your game look MORE professional.

    Second, it's GarageGames's engine. If they say you have to dance naked in Times Square every time you compile the engine code, then those are the terms. Agree, or don't buy the license.

    Finally, if you can't handle spending 15 minutes reading a license on a potential game engine before throwing down your hard-earned money, then quit now. Running a business is going to be far too much for you to handle, and losing $100 is nothing compared to what can happen if you get sued for your own negligence or fail to read a contract before signing.
     
  7. Dan MacDonald

    Moderator Original Member Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    1,425
    Likes Received:
    0
    I still really dont understand what the bizzare appeal of this topic is. People who probably haven't even taken a 2nd look at T2D until yesterday all up in arms about a "hidden clause", whats up? Why is this topic a whirlwhind of opinions? I don't get it, I think it has something to do with GG. Maybe people only trust them at the end of a 10ft pole and are just counting the days before they get bought by microsoft so any little thing is like a huge "ah ha! I told u so!"

    Anyway, I don't think we need too much more opinion on the topic. They cleared up the wording on the product page it's now very clear for people who have EULAitis. Everyone happy?
     
  8. warpy

    Original Member

    Joined:
    Apr 5, 2005
    Messages:
    3
    Likes Received:
    0
    100$ are definitely not down the toilet

    yanuart, illume and all of the newbies in this forum !

    i want to address a few issues that were raised here, lets start with the money issue, as a tge OWNER i bought t2d for 80$ i cant say i was pleased with the price but then again 20$ above my budget isnt too much for something that i just wanted to play with (notice i said play!)

    most of you guys which is about 99% of everyone will not ship a game to begin with. crying like babies over some logo or scripts that you cant ship with your so called GAME that you will definitely begin but never finish is stupid.

    i am one of those who also dont like intrusive logos, but the fact is that 80$ for a engine platform that will just keep getting better and can be used inside TGE/TSE (the sky is the limit) is acceptable if you realy think hard about it.

    i am not going to repeat (much) about what people said regarding licensing
    of other 2d engines, t2d has 2 big advantages over all of them : 1. the community sharing its code is so f-ing huge 2.you get free updates without buying them, every program out there will want your hard earned $$$ after 1 year of usage!

    about the scripts, you cant ship the sources/binary to the tile editor and particle generator for a reason. its ment to be used by the developer.
    and if you start distributing them anyone could hack t2d and get some portion of it working, they can mess up your games and do other nasty things you might not want. it is part of the engine and not part of the games you should realy be making (like i said before most of you will not finish a commercial game).

    the commercial price for t2d, in my opinion it seems a bit high for someone to get it just because he wants to remove the logo, but then again
    consider the options, consider what you get. just remember that you get what you pay for! i will probably never buy the commercial license and i am sure 99% will never need it.... because you just like to complain... finish a commercial game first then go and bitch.

    remember whati said before? i bought t2d just to play with it, yes i did. i am definitely not trying to make a 2d game.i know i am one of those guys who will probably never make a game with t2d. so why did i buy it ?
    it will have its use someday, if its not me then maybe i can teach my brother how to use it. if its not that, then maybe i will use it inside tge for something...who knows ?

    'nuff said,
    Warpy !
     
    #28 warpy, Apr 5, 2005
    Last edited: Apr 5, 2005
  9. papillon

    Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    2,193
    Likes Received:
    0
    *instinctively slams escape five times, then searches through the game folder for splash movie files to delete*
     
  10. dima

    Original Member

    Joined:
    Feb 7, 2005
    Messages:
    345
    Likes Received:
    0
    Judging by the number of posts, you are the newbie on these forums.
     
  11. warpy

    Original Member

    Joined:
    Apr 5, 2005
    Messages:
    3
    Likes Received:
    0
    newbie :)

    sounds like it, or maybe not.
    you cant tell just because it was my first post in this forum.. can you?
     
  12. JimE

    Original Member

    Joined:
    Apr 5, 2005
    Messages:
    1
    Likes Received:
    0
    Im sorry to be rude here.. but I cant believe you people. Are you stupid? What commercial Engine doesnt require a logo? Aliens Versus Predator 2 for example goes through probably 6 different logos. It is CLEARLY stated in the EULA, this is a game engine, not a game, you need to read the eula. Some one posted that this is a ridiculous (not sure on the exact word) requirement. Well thats plain bullshit. It is common practice. Most likely if you people ever managed to ship a game, youd also be REQUIRED to add in a publisher's logo.

    This thread and the others are rediculous, I think some people need to grow up, do a little reading, maybe realize they dont know everything (those of you who thinks that this isnt common, look around at other commercial engines)

    Garage Games is an awesome company devoted to helping out indie game developers.
     
  13. luggage

    Moderator Original Member Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    2,132
    Likes Received:
    0
    That's a brave statement to make on a new forum. I reckon more than 1% on here have already released a commercial console game let alone a downloadable game. Quite a few of the folk here are very experienced in game development.

    Any chance of locking this thread - it's been done and dealt with now.
     
  14. Dan MacDonald

    Moderator Original Member Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    1,425
    Likes Received:
    0
    Ok this thread honestly serves no further purpose but to burn like a towering inferno, so I'm going to whip out the fire hose and put it out. Further threads started regarding this subject will be summarily executed as well. :cool:

    *extends large traditional katana two inches out of the scabbard with thumb*
     
Thread Status:
Not open for further replies.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer