Hi all, I've found I need about 128 frames to make things rotate really smoothly (it is not a symmetrical object in game) and is 128x128 pixels. This adds up to about 8 megs of video ram. Thats quite a bit... it looks lovely. On the flip side there is rotating in software (I am using SDL for this and SDL_GFX lib) however a strange phenomenon occurs - when it is rotated, it jitters a lot left and right. Quite horrible. Anyone experienced in SDL rotating care to comment? That said, do you consider 4-8 meg too much for a series of frames to be played in software? how about hardware? Thanks for your insight!