Because developing a full game is a hard task to do for one person, I finally decided to start a team of indie game developers to start creating indie games. I will be contributing by taking the role of the lead programmer(unless a more experienced programmer decided to join the team) of the team. However, that doesn't necessarily mean that I have to make all the final decisions as we are a team and everyone has the right to contribute and reject ideas giving a valid reason behind his/her rejection of course. My field of expertise: I've been developing games for almost 2 years although I've never managed to finish a full game. I'm experienced in using HTML,css,c#,Java,a bit of GML. I know all the programming fundamentals(loops, if/else statements, arrays, etc...). I managed to finish some prototypes in unity and game maker studio before. I'm comfortable with using both game maker studio and unity3d IDEs. Team members needed: I'm mainly looking for 2d graphics artitsts/animators. Although anyone who is willing to join is welcome. Team Goal: The current main focus of the team is to start by developing and publishing a full working 2d platformer or top-down game. Detailed explanation of the first project: As I mentioned we will start by developing a basic 2d platformer or top-down game. We will first start by writing a full design document for our game as I'm sure most of the team members would like to be part of the game design process(game mechanics, storyline, etc...). First project deadline: As you might have guessed hence the project is simple the deadline will be between 1-3 months from now. Game engine: We will be using game maker studio as the current engine of choice as it is easy to use and relevant for the size of our first game project. In our next project we might move to Unity3d. Edit: I also forgot to mention that all revenue we make from our games will be split between team members equally.