Foosball Maniac

Discussion in 'Feedback Requests' started by nadam, Mar 8, 2009.

  1. nadam

    nadam New Member

    Joined:
    Nov 25, 2008
    Messages:
    42
    Likes Received:
    0
    A 'release candidate' of my new PC foosball game is available:

    http://foosballmaniac.com/fmsetup.exe

    Unless you find too much bugs the final version and the website will be available very soon. (in some days)

    Game name: Foosball Maniac

    Website: http://foosballmaniac.com (currently there is only a 'coming soon' logo.)

    Screenshots:

    Player menu:
    [​IMG]

    During a match:
    [​IMG]

    System requirements:

    A PC with at least a Shader Model 2.0 compatible video card, Windows XP or Vista and an installed Directx 9.0c is required. For shadows (which are real-time soft shadows) Shader Model 3.0 is needed.

    What kind of feedback I would like:

    I appreciate any kind of feedback. Please tell me if you have found a bug. I am interested in how performant the game was on your configuration (in terms of frames per second). If you have feature ideas then please tell them: I might not put more (big) features into this 1.0 version, but we probably will create a sequel in the future...

    As I am not a native english speaker I am also interested in any suggestions or spellchecks regarding the english text in the game. (opponent descriptions and help text). This will be also true for the text of the website, which is not published yet.

    I am also interested in your opinions about the marketing possibilities of this game. (An interesting question: is it a casual game, or a niche game, or both?)

    I hope that the game can be played intuitively without reading the help, but if you want to know about every little feature than I suggest to read the help in the game.

    The setup installs an 'unlockable demo'. In the demo, only 2 from the 8 opponents are available. The first opponents are very easy, they are just for getting used to the control mechanism. On the other hand the last opponents are extremely strong: I've never beaten the last one (John 'the king'), although I am quite experineced in this game... If you also want to test the registered version, please tell me how can I contact you, and I will send you a personal registration key for free.
     
    #1 nadam, Mar 8, 2009
    Last edited: Mar 8, 2009
  2. Dyno Kid

    Indie Author

    Joined:
    Aug 10, 2006
    Messages:
    553
    Likes Received:
    0
    The graphics look sharp and crisp, not played it so dont know how it plays but it certainly looks the part.

    Has it got a 2v2 option (2 real players vs 2 comps) this would be fun imo and it's what we play on a rare night out in the local pub.

    Darren.
     
  3. nadam

    nadam New Member

    Joined:
    Nov 25, 2008
    Messages:
    42
    Likes Received:
    0
    Thank you for the encouraging words.

    We are planning a version 2.0 later, which will support multiplayer. We were thinking about only the 'one player vs. another player' option, but your idea is good, we should support it, and also the 2 player vs. another 2 player option.

    Unfortunatelly in the current (1.0) version only one player can play the game (against the computer).
     
  4. AlexWeldon

    AlexWeldon New Member

    Joined:
    Feb 6, 2008
    Messages:
    1,256
    Likes Received:
    0
    Your pub has two foosball-playing robots? That's pretty cool.
     
  5. Dyno Kid

    Indie Author

    Joined:
    Aug 10, 2006
    Messages:
    553
    Likes Received:
    0
    Hehe well almost as its the barmaids we play against:)

    Darren.
     
  6. Sune

    Indie Author

    Joined:
    Nov 7, 2006
    Messages:
    53
    Likes Received:
    0
  7. nadam

    nadam New Member

    Joined:
    Nov 25, 2008
    Messages:
    42
    Likes Received:
    0
    Hmmm, even the colors and the name of the game is very similar. I have really never seen your project, so the similarity is accidential.
    (You use the mouse quite similarly, although the horizontal mouse movement results rod spin in the opposite direction. I am so much used to my game's horizontal mouse movement handling that I could not play yours for minutes.:) )

    Can I ask you what was your experience: Is there a sufficient demand for computer foosball games on the market?
     
    #7 nadam, Mar 9, 2009
    Last edited: Mar 9, 2009
  8. Sune

    Indie Author

    Joined:
    Nov 7, 2006
    Messages:
    53
    Likes Received:
    0
    The project was an attempt from us trying to get into the B2B market and sell licenses to companies that wanted their own branded game. Several times we have been very close to getting in at very big companies, but always failed due to bad luck.

    Instead we have decided to focus on Tribal Trouble 2.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer