FlashDevelop vs Adobe Flash - Interested in any experiences

Discussion in 'Game Development (Technical)' started by billy7777, Jan 11, 2011.

  1. InfiniteStateMachine

    Joined:
    Oct 2, 2010
    Messages:
    40
    Likes Received:
    0
    But flashdevelop uses the Flex SDK (of which I use few features). I use breakpoints in flashdevelop all the time. I never use trace.

    I haven't ever used Flex for UI stuff. I mostly do Flixel games in AS3 so I'm not even sure if Flashdevelop has a UI designer.
     
  2. andrew

    andrew New Member

    Joined:
    Jan 14, 2007
    Messages:
    487
    Likes Received:
    0
    +1, and I would add that the new prerelease version lets you publish to Android which works very well

    Basically I would say if you have absolutely zero budget, try FlashDevelop. But if you can potentially spend the $249, FlashBuilder (which used to be called FlexBuilder) is great, and it's a real Adobe-supported product with all the features you'd expect out of something Eclipse/VisualStudio-like. It also has a 30-day free trial so you can always just try it out and see if you like it : http://www.adobe.com/products/flashbuilder/

    - andrew
     
  3. chanon

    Indie Author

    Joined:
    Jul 28, 2004
    Messages:
    468
    Likes Received:
    0
    Cool to know that FlashDevelop has breakpoints support now .. haven't opened it in more than a year.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer