FeedbackRequest: Gather Your Gurbles

Discussion in 'Feedback Requests' started by brianbrick, Apr 24, 2008.

  1. brianbrick

    brianbrick New Member

    Apr 18, 2008
    Likes Received:
    When Gail's tree house crashes to the ground, her just-about-to-hatch eggs are stolen away! Team up with some unlikely characters to smash the baddies and Gather Your Gurbles!

    • Character-driven take on the classic game of marbles
    • 40 interative levels (8 at the moment)
    • Simple controls
    • Catchy, jungle-flavored music!
    Download (Win & Mac, 26mb)
    Sell Sheet


    My team and I have been working on this prototype for 4 months. It's my first product as a full-time Game Designer so I'd really love some feedback on the fun factor. What do you find most fun about the game? Also, do you think your mom could play it?

    We're currently looking for a publisher and would love to hear from any companies interested in the game.

    System Requirements: Windows/Mac, should run well on slow systems


    Brick Age
  2. JGOware

    Indie Author

    Aug 22, 2007
    Likes Received:
    If I didn't know better, I'd think those 5 screenshots are from 5 different games. I have no idea if that's good or bad though.
  3. MattWorden

    MattWorden New Member

    Mar 7, 2008
    Likes Received:
    I downloaded and played a bit ... just through the second game against Sushi in Adventure mode.

    Things I liked:
    • Good character artwork
    • Nice cartoon-style intro story
    • Interesting/Odd sense of humor
    • Smooth in-game physics
    • Music and SFX seemed to fit right

    Obvious problems I noticed:
    • Pink rectangle around pointer/cursor, as if color-key wasn't working properly (shown in attached picture)
    • Arrow "Next" button in lower-right of screen overlaps text (also shown in attached picture)

    Things I didn't like (or just didn't get):
    • (Assuming I understand it right ...) Characters are flinging themselves around the gamespace by slingshotting themselves with their tongues? Really?
    • Even after the tutorials, I wasn't exactly sure of what I was supposed to be accomplishing during the game.
    • I wish the tutorials had a "back" button as well as the "next" button ... once I accidentally clicked "next" when wanting to start the training session, and it would have been nice to go back.
    • There should be a "click to begin" indicator for starting the game or training session on the screen where the turtle is saying "Let's Get Started" ... you have nice click-to-go-on indicators elsewhere.
    • The in-game background art didn't seem to be of the same quality/style as the character art and "tween" screens art ... it was a bit jarring at times.

    Also ... not sure where that lower-left screenshot that you posted is found ... I didn't see anything like that in the game.

    You have a nice start ... I wish you good things as you move the game forward.


    Attached Files:

  4. Teeth

    Original Member

    Dec 6, 2004
    Likes Received:
    I look forward to the sequel, "Harvest your Heetlurs". ;)

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