I'd like to show you my very first game: Ripple! I made it by myself in about 2 months of work.
Ripple is currently available in open beta on the google play store: https://play.google.com/apps/testing/com.lonercatgames.ripple
I'd really like to receive some feedback from you!
More images: (click for full resolution - otherwise they sucks)
I am creating an RTS game and have the scale all figured out production wise.
My concern is the game will be too big and overwhelming for a new player.
Depending on how you count it, the game has 50 to 250 units, (250 is including upgraded types), then a host of special rules, like upgrades, different terrain and catapults and ships moving differently to regular units.
Do you use any guidelines to see if it is too big to learn?
started working on animated shorts starring my niece, I am aiming for a Mr Bean meets loony tunes type of vibe,
let me know what you guys think,
Although I have wanted to create my own video games for some time, it hasn't been until recently that I have actually been through the process of cloning an actual game like Space Invaders, or Tetris.
I admire games that are designed around a single game mechanic. I find the fact that a few simple rules can generate such complex gameplay, beautiful. Examples of such games include The Witness, Recursed, Stephen's Sausage Roll, Downwell, etc. This is why I'm also trying to come up with core mechanics that could lead to a fun game. Unfortunately, it seems that I have forgotten how to be creative. Although I have come with a couple mechanics, there always seems to be someone who has already thought about it. For example, I was lately thinking about how you can mix a zelda-like game with snake, and I...
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