I just released Typomania on google play store and i am curious about what you guys think of it
A review/rating would be nice as well but i am honestly just curious about comments and tips of more experienced indie developers, thanks in advance!
you can find it here:
Hello! I'm the developer of The Golden Bow(l) and the protagonist of my game, Bowie, told me to post this.
He recorded a video just for you:
About this project
The Golden Bow(l) has one purpose: to make the player smile and have fun from the moment he picks up the controller. Everything in the game is a joke, and there's also a bunch of references and hidden social criticism.
It's still in the early stages of development and I plan to release it for PC and consoles. I still do not have any release date confirmed.
The beginning of a pointless journey
Bowie's father, an artisan, used to tell him stories about a legendary golden bowl. Due to his father's bad accent, the story was misunderstood, leading the boy to believe that it was all about a legendary bow. Ever since his early days, he always dreamed of being an archer. The thought of possessing this unique weapon filled his heart with the utmost joy. He then...
Hi there. I like to present to you a couple of new and affordable sound effect packages available in Unity3D Asset Store containing various foley audio recorded in natural environments and sound design creations, ready to use in games.
Follow links below to get detailed descriptions of the content:
About This Project
What is the name of the project, you might ask. The project is nameless right now since this game will be created all around the creative influence of it's early community. The problem of a community-driven creative process is the many developers or their games lose their identity and personal touch. My goal is to find a perfect balance between community influence and my personal taste.
This is my first game which I aim to professionally release on several platforms. I am ready to embrace the challenge and also prepared for a (hopefully) not to bumpy ride and I invite you all to join me.
About The Game
I do not want to give too much away yet but the basic idea is to design a game which has a turn-based strategy system. You are a hero who controls an army of restless souls which are the classic RPG breeds - Ghouls, Ghosts, Skeletons, etc. There are several kingdoms in this realm who fight for territory. You used to be a hero, but your name has been forgotten. In this realm, every soul that enters it is nameless and unimportant. Though, it is still possible to make a name for yourself and your underworld kingdom. You are a commander of battle and a commander of war. You collect souls to fight for you in battle, strategically place your man and spread fear among those who try to stand in your way. The goal is to make this realm yours.
There will be a few classes to choose from. If the interest in this game is big enough, I will consider adding more. Right now, I plan to add 3 to 4 classes.
Planned features are:
- Boss fights
- Stamina System (Each turn +1 Stamina)
- Experience System
- Optional Hardcore Mode
- Items and Equipment
- Interactable objects on the battlefield (e.g. temporary boosts,
- Small Story-line (main focus is on the gameplay)
- Crafting system
- More items
- More customization
- More Storyline
- More Maps
How can you help?
- There will be weekly votes on several aspects of the game on forums and maybe someday youtube. Just vote!
- Give advice and feedback
- Constructive Criticism
- Follow on Youtube and like the videos (only if you really like them!)
- Spread the word
As passionate gamer on a budget, I dislike the idea of overpriced titles and Micro-payment. Of course, it would be too early to determine a price and marketing strategy just yet. But I can promise that this title will cost under 20€.
Since it is my first project, I have not planned to implement multiplayer, just to keep things simple. But the main reason for that is that currently there would be too few players to play online, resulting in a poor multiplayer experience. Local multiplayer could be a considerable option.
I am 22 years old and I study Computer Science in Germany. My main programming language is C#. If you want to know more, feel free to ask!
Pictures and More information comming soon
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