Project Synthoxin: Week 1
Hi! So before I can start with my next game and show images of the actual game, I'd to work on a few things, such as changing the menu. Feel free to give me some advice and your opinions of these stuff >.>
Most of the stuff that I've been working on is:
Making it full screen and removing the black bars
Getting a quit option (I've no idea why I didn't had this in my previous game...)
Having a new dialogue system
Getting a credits page (I've no idea what a credits page look like, so if you've any suggestion of a format, that'd be great!)
A new credits roll
New menu (Feel free to give me any tips to make it look better :> )
New screen menu
MicroFactory is a factory tycoon game where you can create all sort of unique electronic product such as Motherboards, CPU's, GPU's, Smartphones, Laptops, Smartwatches, etc.
Gather resources, build your factory, design electronic products and assemble them.
Compete against other companies, make the best product in the market.
Upgrade your factory with the products you make! Better CPU's gives more speed in your machines.
Sign contracts with other companies to receive or send a constant amount of resources every day.
Make presentations to improve the hype of your product.
A game by Solo Caravel.
Hi, I'm new to gave development (but not development in general), and I want to build a simple game for kids where one can talk and interact with a character (or characters) in different scenarios. For example, a character can be a Rabbit Bunny who invites the player to go on a hike through the forest, collect some food they find and decide if it edible or not.
The thing that makes this game special is that it's going to have a voice UI i.e. the player only interacts using his voice. Another things is that it needs to run in a browser. I'm at the stage when I need to choose an animation/game engine that will work in any browser (or at least Google Chrome/Chromium/WebKit).
I did my home work but couldn't find anything which isn't as massive as Unity and the likes of it (as I need really simple things and some minimum of animation, at this stage at least).
Could someone recommend an engine that:
- Is easy to learn
- Has good browser support
- Can be used for simple 2D...
My first indie game is in the works - it's a time travelling philosophy game as the title suggests, where the player attempts to wipe out a virus of sin destroying humanity. To do so, they'll use time traveling devices to enter both the past and future, finding roots and outbreaks of the virus as it ruins humanity and the environment.
Evidence of viral contamination: Acidic Flooding
Here's an example of the time traveling code at work, the same map in two variations of the future:
BLACK OTAKU 2: TAEKWONDO IS IN MY BLOOD
- direct link to animated game trailer: http://defsauce.com/images/blackOtaku2/trailers/006_BlackOtaku2_SaharaBshabazz_ver2.mp4
- reveal was made earlier when Black Otaku 2 was a shooter
- has now been changed to a "Type of Fighter" ... more to be revealed later
- still very early, wild-guess release date is like 2023, give or take a few years
- hope you like
- animation done by a cho-dan (humbled 1st degree) black belt
- combat design by the same guy with mid-level fighting game ability with consultation by a professional eSports fighting gamer
Page 1 of 3