The new release of Diligent Engine is out and among other improvements introduces two major features: Mesh Shader and Render Passes.
Mesh Shaders is a new feature of modern GPUs that consists of two new programmable stages, amplification and mesh shaders. It gives applications great control over geometry generation and processing entirely on the GPU. Diligent Engine exposes mesh shaders through common API and currently supports them on Windows, Linux and Universal Windows platforms.
A new tutorial demonstrates how mesh shaders can be used to perform view frustum culling and simple LOD selection entirely on the GPU.
Render passes is an abstraction that gives application more control over tiled-deferred rendering architectures and is instrumental in achieving high performance on mobile devices.
Check out the new features on GitHub!
My first indie game is in the works - it's a time travelling philosophy game as the title suggests, where the player attempts to wipe out a virus of sin destroying humanity. To do so, they'll use time traveling devices to enter both the past and future, finding roots and outbreaks of the virus as it ruins humanity and the environment.
Evidence of viral contamination: Acidic Flooding
Here's an example of the time traveling code at work, the same map in two variations of the future:
we are currently working on a post-apocalyptic civilization simulator game. We're doing our best (currently in Alpha version) to prepare the best possible game until games' full launch on Steam later this year.
If there are some game designers here, I'd be great to hear their feedback on the game design. A lot has been updated in the game lately, but there are still some parts that needed further polishing (animations are still on our to-do lists among others).
I'd love to hear back on anything that bothers you guys in the game, any feedback is much appreciated.
(even though some of you might not be game designers, and you just find something in the game you'd like to share, feel free to let me know).
Here's the latest trailer to get a better feeling about diff game screens:
...in case you'd like to see all this and test it out in an open version, then follow:
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