Compared with 2021, the global mobile game markets experienced various degrees of decline this year. However, the Q3 mobile game marketing reports recently released by SocialPeta and OpenMediation suggest that the markets have been "recovering and even growing" in Q3.
In terms of global mobile game advertising, the number of creatives released between January and July this year was on a rising curve, with over 8 million creatives released in July. Q3 reported a total of over 36000 mobile game advertisers, up 16.6% YoY. The number of monthly active advertisers was on a rising curve to reach over 22000.
Taking a broader look at the global mobile game downloads around the world, the figure picked up gradually from Q1 to Q3 and successfully achieved its recovery. The mobile game downloads in 2022 Q3 grew by 6% YoY and 2% QoQ, and the...
I haven’t made a game in over 15 years and wanted to try my luck in this industry. If possible, guide me and answer my questions.
Are you satisfied with the income of making the game and can you manage your life with it? Or do you do things like web design and design for a living?
How did you manage to monetize your game and what method would you suggest?
Steam, web games, mobile games, Facebook??
I am very happy to share my project in this awesome forum.
It's a 2D Pixel Platformer Game on Android (Free) called Markey. I have started in 2020 and it's still in development. It will take some more time for me due to some personal problems.
I am a solo developer who is good in Artwork than in Programming. Basic game is done which include movement, jumping and shooting. There are also some more mechanics which are done too.
Like or Dislike, Please tell me so that I can Improve. Share with you Friends and Family Members too.
Thanks for all your support.
Pyramid Rush- is diverse puzzle-platformer, that constantly breaks the fourth wall. Resolve physics-based puzzles, go through challenging platformer levels and beat bosses! This game was intended to be a simple "Indiana Jones" rip-off, but something went wrong and it is YOUR mission to fix the game!
This game went with me through getting jobs, university, getting kicked out from them, through many people, who gave me advices on it, but this March I though like, it's time to start being more serious in my life, to finish something. So after 3 month of polishing, it's finally available for wishlisting in steam.
But for those of you, who wants to hear the story of it, it is written down below:
Well, first of all, my name is Nestor, I am 18 y.o. and live in Kiev, Ukraine
I remember, when I was four, I played my first computer game and this was whole new world for me, I would spend day completing the same game...
I'm not a game developer, but I'm part way through making a game while teaching myself to code.
I've noticed that it's very hard to get anyone to pay attention or feedback on. amateur games whatsoever.
Would it be worth setting up a YouTube channel that allows people to submit clips of their games and posts them for other developers to view. Perhaps with polls for the best/most promising.
Then see if it can be affiliated with other channels to get views from gamers.
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