Hi everyone! I'm a developer from Fantastico Studio. we've been developing our first pc/console game and we've recently published our first game trailer:
We're launching a kickstarter the next 5th of February hoping to launch the game on steam, PS4, Xbox One and Nintendo Switch.
We've also recently finished developing a demo, so contact me if you'd like access to it
We'd love your feedback on the game, also feel free to ask any question!
We are still working on the #TERRORHYTHM characters'
animation. Now the main character has a deadly katana!
Shreds enemies quickly, easily and sharp!
Check it up!
Game Steam page:
Game Site: http://terrorhythm.evilcg.com
email@example.com Email me if you reply this topic. Story of game: Anubis summons you and tells you that humans are destroying Earth by generating electricity and stealing Earth's magneticfield and decide to train you as a new prophet. In first levels you play game as MMOrpg and kill very useless weak enemies. When you level up you get +1 stat and game gives you 2 different decisions for chosing what you will upgrade. Game doesnt let you distirubute your points with your own free will because that may make all players same and cause balance break also like in real life, not always things happen as you planned. Also you start to game with a skill that consumes 16 mana and this skill is useful for showing to newbies what this game can become also your max mana is 16 at starting. As you level up you gain new skills or passives that make you very much stronger. After a level when you die you cant play the game for 8 minutes. This time increase as you level up. Very high...
Hello Indie Gamers! I have a part-time job of around 32 hours a week, go to school full-time, and also will hopefully compose music for games in the near future. I know some of you guys have faced worse, but how do you manage your time when you don't have very many hours in the day?
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