A small post to let you know about the launch on my youtube channel of tutorials dedicated to the creation of graphic assets of all kinds; 2D sprites, hand painting, 3D modeling and textures, 3D sculpting, making artworks, graphic kits to achieve levels... and all kinds of varied techniques to boost your graphic creativity !
I plan to release 1 to 2 videos per week, most of them being simple video captures of my work as a graphic designer, which I edit and comment afterwards.
If you are interested, do not hesitate to watch the first video to get an idea. The maintenance of the channel will depend mainly on the number of interested parties, so do not hesitate to participate in the channel's activity and subscribe if you feel like it
See you soon and thank you!
*Updated* Hello everybody,
My name is Ernesto Marquez and I am developing a game called "Fantastical this is a game that has been in development for over 2 years now the game isn't finished just yet.
Fantastical is a Open World , Beat Em Up , Platformer game the design of the game takes on a very cute and elegant art style that I have been working on for several years and bringing it to this game makes a huge difference to see it come to life.
Fantastical is about a boy named "Henry" who lives in two worlds the True World and the False World, the False World is extremely similar to our every day world that we live in and the True world is that of pure Fantasy. Henry discovers that he has been placed on a mental prison known as the "False" world as he sleeps and lives a fake life but he was eventually freed and he discovers that the world he thought was real is infact fake and never existed his true world is that of Fantasy,...
Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.
Story of my game has started in 2015 – I’ve started learning Unity3d, and as a result I made my first (actually, second, which I’m not shy to show) game: Out of Brakes – runner, where player drives a car and must avoid obstacles, while speed constantly increases:
Development took about a year. Then I decided to launch it by myself: I thought I made super-duper-awesome game, killer of Crossy Road and so on. I thought I didn’t need a publisher and game will be a hit as soon as I press “Publish” button. Well, that was a good experience: I could throw a stone in the ocean storm - the impact would be the same as self-launch. This experience was very helpful, and I started to think more practically: we often hear success stories from here and there, and we think we can repeat them easily, missing a...
Hello there everybody!!
So, I was thinking on making a social media website only for game developers (like FB or Twitter) where developers can showcase their projects or share tips regarding game development and also users can do private messaging. There are also lot of features. The thread would be really long if I start writing about it.
My question is whether or not should I work on the project? I am open to suggestions.
Thanks in advance.
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