Exoplanet: First Contact

Discussion in 'Feedback Requests' started by bijou, Aug 12, 2015.

  1. Alersteam

    Alersteam New Member

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    IN CONCLUSION

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    We're always on the lookout for new ways to make our project known to even more people. And today we would like to make an important announcement: we're partnering with www.grabthegames.com. Its owner Rafal has helped us already on numerous occasions and is a close friend of our team. Like all of us, Rafal believes in Exoplanet's success and is going to help us however possible to reach even more players.

    Finally, we would like to draw your attention to the fact that you can get updates about Exoplanet development not only from Kickstarter but also from other sources, and more frequently. So please, feel free to subscribe to our Facebook, Twitter, YouTube and other official feeds, and of course don’t forget to check out our forums and participate in discussions — we’re trying to get the news out there daily.

    Furthermore, each your like, share and repost helps us find new interested players, and we’re grateful to each and every one of you who recommends us to your friends.

    Thanks a lot for your support.
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    Learn more about Exoplanet: First Contact:

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    Nintenboy195 likes this.
  2. Nintenboy195

    Nintenboy195 New Member

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    Interesting. Getting a big Fallout vibe, looking at the gameplay. May I recommend implementing First Person?
     
  3. bijou

    bijou New Member

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    Yes you can recommend of course. We will discuss it a little bit later. Thanks.
     
  4. Alersteam

    Alersteam New Member

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    Hello!

    We were absent for a while but this is only because we continue to work hard on improving the starting location of Exoplanet. We are not satisfied with the starting area and intending to create a new location with a brand new tutorial. And today I am going to show you some results because this dev blog is about our work in progress in this area.

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    The picture above is a screenshot with overpaint: the shattered moon, plants and the distant rock are not real.

    These were the very first steps towards creating a new area. We were going to create it in a simple way, based on existing assets with a tad of new ones. Well, everything is different now.

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    We've created a set of 60 pieces brand new rocks inspired by Shadow of the Colossus remake for PS4 with some help from the lead environment artist of this project (you can learn more about it in our previous dev blog), a lot of new grass, improved the engine with new tools and features and completely reworked the original idea of the location.

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    Please, keep in mind that all the images below are a work in progress. These screenshots were made in world editor without proper post effects, some assets and textures are not final (including rocks) and there are a bunch of placeholders.

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    The new location is 0.25km², it’s a godforsaken place confined between the desert and rocks with an old aboriginal cemetery and an abandoned mine.

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    Here you can meet abori people, small groups of Outcasts and Scalphunters fighting each other to control the area.

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    There’s something more in this upcoming update that meets the eye. And not just visually. The thing is, the already existing locations of Anomaly Lake and Windscream Canyon are made with old rocks assets, which means we should rework or abandon them. But don’t worry about it, we will explain everything and will tell about our plans with or after the release.

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    Well, that’s it for now. I hope you liked this preview, so please share you thoughts here in comments. Also we are waiting for you on our Discord channel.

    Best regards,
    Alersteam
     

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