Exoplanet: First Contact (3D Action/RPG)

Discussion in 'Feedback Requests' started by false3d, Mar 26, 2012.

  1. manimani

    manimani New Member

    Joined:
    Jan 2, 2008
    Messages:
    58
    Likes Received:
    0
    Looks great. Have you watched starship troopers?

    Could see this doing well on kickstarter. Donate x amount you get a model of a bug :)
     
  2. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
    Thanks! Main hero will use bug to reach places that he (hero) can't, and this is one of such examples =)

    Is it for me? =)

    I like Starship Troopers movie, it inspired us in different ways!
    Idea with donation for bug model is very interesting ;-)
    Hovewer we can't use Kickstarter ;(. For this reason we made preorder page on our site for people who want to support us.
    Also we plan to go to indiegogo.com a bit later...
     
  3. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
  4. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
  5. BWG

    BWG New Member

    Joined:
    Jun 30, 2012
    Messages:
    3
    Likes Received:
    0
    Wow, looks fantastic. I love scifi, particularly about visiting alien planets.
    Very cool. I will be keeping an eye on this one.
     
  6. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
    Thanks!
    We will keep up to date this thread.

    By the way, we are currently working on new post about characters and dialogs in our game. See our last blog posts here: www.alersteam.com
     
  7. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
  8. false3d

    false3d New Member

    Joined:
    Mar 21, 2012
    Messages:
    18
    Likes Received:
    0
    Hey Guys!
    It was time I posted here...

    Check out our new gameplay video:

     
    #28 false3d, Oct 9, 2012
    Last edited by a moderator: Sep 19, 2015
  9. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    We are back!

    Hey guys!

    Long time no see. First of all, we didn't abandon the project. And we are sorry for lazy arse who forgot 'bout this blog for two years.

    Secondary, I want to tell you that we have passed Steam Greenlight and workin' hard for beta. At the moment we have alpha build #13. Soon we will tell you 'bout it. But besides that we have so other updates to share. I guess we can skip the old ones and move to the latests. So let's rock!

    Nomads — another reason to fear for your life

    [​IMG]

    People of Brennigan’s Landing who value their lives leave the city walls only when it is absolutely necessary and, of course, always armed . The reason for this precaution is not only wild animals, but also the Nomads.

    Their culture was formed more than five hundred years ago. These freedom-loving inhabitants of the desert were among those who arrived to K’Tharsis during “the rush”, attracted by rumors of inexhaustible veins of antigravium, hoping to snatch a big jackpot. But, as often happens during the development of wild planets, Fortune favoured only the few luckyones, and other settlers became wage workers for the newly emerged magnates. Those, in their turn, could not survive the competition with organized machine of resource extraction corporations devouring human and natural resources at a frightening speed.

    READ MORE

    Steel giants — Terraform's heritage

    [​IMG]

    Wandering K’Tharsis a traveller could find a number of a traces of that incredible scope which had the process of initial colonization of the planet. Huge constructions and ingenious mechanisms created and abandoned by people are now slowly decaying monuments of excessive ambitions of the human race.

    When reserves of antigravium were discovered on K’Tharsis, corporations turned their greedy eyes and decided to settle here permanently. The largest one — Terraform — created a programm named «Vita Nova», whose main aim was to turn this desert planet into a blooming paradise. One of the most important roles was played by atmospheric stations built by the corporation. It was a huge air-conditioners that used to reduce air temperature and to increase its humidity and also to change a composition of air for more familiar for humans. Around them was created workers settlements for service staff which wasn’t just watch the stations efficiency but planted around the base a samples of the most unpretentious and genetically modified plants from Terra.

    READ MORE

    How not to get lost in inventory, poll results and mini-games in Exoplanet: First Contact

    [​IMG]

    We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about inventory. But it is already middle of 2014, and it means that lazy arse like me should summarize some things and create something new.

    First of all, polls are going to be more often. But before we can move on to the next one, let us talk about distribution of votes and solutions for inventory system. You can see on the screenshot how inventory looks right now. I guess you’re understand why we need to change it. That is why we asked you: «What inventory do you want to see in Exoplanet?»

    READ MORE

    «Living hills» of K’Tharsis

    [​IMG]

    Among the many attractions on K’Tharsis that shows anyone for reasonable cost there is something that locals call «living hills». In fact, these structures are nothing but nests of Silpha Alatum beetles (wingless carrion). Constructed in a special way, they are able to cool subterranean dwelling, allowing these insects to survive in the extreme conditions of the desert. The central tower of the colonies can reach fifty feet tall, sometimes more, and underground tunnels can extend for many miles around.

    READ MORE
     
  10. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Exoplanet: First Contact. Alpha build #13. Gameplay video.

    While we workin’ hard on Exoplanet: First Contact we decided to introduce you some changes. New alpha is not just ’bout approvin’ some elements of the game but new features. Your opinion, ideas and questions are always welcome. Have a nice trip!



    Details, full changelog and link to download alpha (for the ones who preordered Exoplanet: First Contact) are HERE.

    You can also follow us on Facebook.
     
    #30 bijou, Aug 25, 2014
    Last edited by a moderator: Sep 19, 2015
  11. NO9

    NO9
    Original Member

    Joined:
    Nov 2, 2004
    Messages:
    272
    Likes Received:
    20
    Wow, that is quite a while since starting this project but there are much longer ones so no worries ;). It is nice that you still polishing your idea. Good luck!
     
  12. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Yeah you are right. We are a small team that is why everything takes time. But now we are already on the highway to beta version. Thanks for your support.
     
  13. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    UI changes

    Finally we added «Take All» button. Now it's much easier to loot. You can still use drag-n-drop mechanics but we are going to completely change inventory and UI.

    [​IMG]

    Another new useful feature is a tooltips. Now you don't need to guess what an item you have in your inventory.

    [​IMG]

    We added a recepies for crafting a new usefull items. Of course, we are going to modify user interface and add a bunch of a new recepies which you can find or learn from NPCs.

    [​IMG]

    You can read more about UI and inventory HERE
     
  14. AMAXANG-GAMES

    AMAXANG-GAMES New Member

    Joined:
    Oct 25, 2014
    Messages:
    95
    Likes Received:
    0
    Really an awesome game. Good luck with your project.
     
  15. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Plants of K'Tharsis

    In the desert you can find... a melon. Or at least something similar.

    You can pick it up and use. It satisfies your thirst and restores hero's health. And after a while a new melon will grow.

    [​IMG]

    - - - Updated - - -

    Thank you very much. It is really important for us to know you like it. Thank you again. We are working hard to do our best.
     
  16. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Interactive enviroment

    [​IMG]

    In the alpha location you can find cacti. You can use them to get a club with poison damage. Or you can break it and use as a firewood for a bonfire.

    We also want to add another ways to use poison which depends on skill of the hero.

     
  17. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Bonfire and nights on K’Tharsis

    [​IMG]

    If you have enough firewood in your inventory you can make a bonfire where you can rest and cook meat.

    The first screenshot was made at nighttime with daylight for a better view.


    Actually nights on K’Tharsis are really dark, not just dark blue as Gothic nights. And if you want to feel safe you should master new skills as soon as it possible.

    That's how nights really looks like:

    [​IMG]
     
  18. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Skipping the time

    [​IMG]

    Now you can skip the time sitting at bonfire:

    - until morning
    - until afternoon
    - until evening
    - until midnight

    This decision already was in some games such as Gothic or The Witcher but instead of blackout we've decided to allow the player to witness the changing of the sky, the movement of stars and planets.​
     
  19. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Cooking

    [​IMG]

    As we wrote before you can cook sitting at the bonfire. Use a hornhog meat or a bug (it's a tough planet and sometimes you just have no choice) to cook a dish. It will help you to restore your health. Of course you can eat even raw meat but it restores less health than the fried one.

    In the future we will add cooking skill in Exoplanet. Improve it to get better results because professionally cooked dishes will restore more health.

    [​IMG]
     
  20. bijou

    bijou New Member

    Joined:
    Aug 19, 2014
    Messages:
    39
    Likes Received:
    18
    Grass

    In a new alpha build we change a dull grass to new different plant species.

    Before:


    [​IMG]

    After:

    [​IMG]

    [​IMG]

    It is an early screenshots from World Editor. Of course the grass should be much withered because of the sun in the desert.

    That is why now it looks like that:


    [​IMG]

    Of course in oasis plants gets enough water that is why they are fresh and juicy:

    [​IMG]
     
    #40 bijou, Nov 30, 2014
    Last edited: Dec 2, 2014

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer