Effectlibrary.com, special effect sprites

Discussion in 'Announcements' started by Defcon1, Sep 10, 2008.

  1. Defcon1

    Defcon1 New Member

    Joined:
    Sep 7, 2008
    Messages:
    9
    Likes Received:
    0
    Hello all,

    Announcing a new site, http://www.effectlibrary.com, a place where devolopers can
    find special effect sprites (such as smoke, fire, explosions), tutorials, and random free assets. This site will be a growing resource that provides several high quality boilerplate and specialized effects.

    Thanks for your time.

    Sean
     
  2. Nikos Beck

    Nikos Beck New Member

    Joined:
    Jun 14, 2007
    Messages:
    321
    Likes Received:
    0
    It looks good. I'd probably want to see stills of some of the effects in, say, the earth book to see if it's the sort of thing I'd actually need. I'm glad you support Torque, it's my engine of choice. You could probably expand to other engines simply by supporting animated GIFs. It's definately a resource worth looking at.
     
  3. JGOware

    Indie Author

    Joined:
    Aug 22, 2007
    Messages:
    1,578
    Likes Received:
    0
    Also, make the effects in transparent .png format, with all the sprite frames on 1 texture separated by at least a 1 pixel border. I would go with 1024x1024 and then we can edit/resample down to 512x512, 256x256, etc, as needed.
     
  4. Grey Alien

    Indie Author

    Joined:
    Nov 29, 2005
    Messages:
    2,797
    Likes Received:
    0
    Interesting. Yeah they must be transparent png. Are they?
     
  5. Defcon1

    Defcon1 New Member

    Joined:
    Sep 7, 2008
    Messages:
    9
    Likes Received:
    0
    Yeah, the png's all have transparency and the zip file that you download has each individual frame as a png as well as a sheet for each effect (also png). If you are curious, you can just download the free fire effect in the "free stuff" section.

    Do you think full size gif animations would expand upon the usefulness of these effects or is that easy enough to convert?

    Thanks for your interest.


    Sean
     
  6. sindisil

    Original Member

    Joined:
    Feb 26, 2006
    Messages:
    115
    Likes Received:
    0
    Can't use them

    IANAL, but it seems clear to me that, until you change your license, the sprites are of no use to a game developer. The license explicitly prohibits redistribution.

    So, I could make a game with the sprites, but I couldn't redistribute that game.

    You need to clarify the difference between redistributing the sprites as part of another work and redistributing the sprites themselves.

    Also, the phrasing "in a public domain" in the summary is unfortunate, since "public domain" has a specific legal meaning. Your wording in the main license agreement ("in a public area") is better.

    All that aside, some of the sprites like quite nice. If you revise the license agreement in the future, be sure to say so here, so I can take a second look!
     
  7. Defcon1

    Defcon1 New Member

    Joined:
    Sep 7, 2008
    Messages:
    9
    Likes Received:
    0
    Ua

    Yeah I've received a lot of comments on the user agreement and it is being amended and will be up soon (tonight or tomorrow). I will be sure to post once it has been changed.


    Sean
     
  8. Defcon1

    Defcon1 New Member

    Joined:
    Sep 7, 2008
    Messages:
    9
    Likes Received:
    0
    Updated user agreement

    The User Agreement has been updated. You are now only restricted from redistributing "in a form other than publishing in a game, video and/or image." Easy!

    I hope this puts everyone at ease, but if there are any other issues, please feel free to contact me.


    Sean
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer