Hello all, We are developing a classic RPG, multi-platforms with an Oculus Rift support. We usally call this kind of game a Dungeon Crawler Here is a screen shot: And a capture of oculus rift rendering: The game has innovatives features compared to previous dungeon Crawlers. Here are some of them: - Continuous levels, no fading or memory separation between levels in Dungeon Kingdom. Walk on a grid, you can see the level under your feets and intreact with it (ie.throw items on monsters...) - Real Physics engine: you are not constrained by the grid like in many 3d crawlers. And we have more realistic animations...And new kind of puzzles using physics in the environment. - Many new kind of interactions (ie.you can put fire to some part of the environment...) - Different play modes are available to fit best any player experience. - Multiple Environments - Designed from the begining to work perfectly on desktop computers as well as on mobiles/tablets. - Advanced rendering, full dynamic lighting and shadows - Smart AI & navigation: some of the creatures may find a way to attack in your back - Difficulty levels to fit best to any player experience. If you want to help us release a grea RPG, with Oculus support, you can support us on Steam Greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=296809307 or help us to fund the project: http://igg.me/at/dungeonkingdom Playing a great and immersive RPG with an oculus device is a fantastic experience! Feel free to ask informations. kanda
Hi! You're using Unity, right? However, on your website you've written about the custom AI system... What kind of entity system are you using? Are the entities based on deep hierarchies of classes? Are you using an entity-component model?
yes using unity. We switched from our in-house engine to Unity last year, mainly to support more platform. And also to focus on the game itself instead of adding features to the engine.... We use both component model and class hierarchy ) Thanks for your inputs. - - - Updated - - - Thanks. It's very important for us to have some nice 2d portrait for the immersion and atmosphere. We currently have a good set, but we plan to add many mores if we raise enough funds on indiegogo. regards.
Hello All, We have released our trailer: We hope it will boost the end of our crowdfunding campaign on indiegogo. Fell free to support us https://www.indiegogo.com/projects/dungeon-kingdom-sign-of-the-moon/x/8516640 Thanks all