Dungeon Kingdom: Dungeon Crawler RPG for Pc ,iOS ,Android ,Mac ,Oculus

Discussion in 'Announcements' started by kanda, Sep 16, 2014.

  1. kanda

    Greenlit

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    Hello all,

    We are developing a classic RPG, multi-platforms with an Oculus Rift support. We usally call this kind of game a Dungeon Crawler

    Here is a screen shot:
    [​IMG]


    And a capture of oculus rift rendering:
    [​IMG]

    The game has innovatives features compared to previous dungeon Crawlers. Here are some of them:

    - Continuous levels, no fading or memory separation between levels in Dungeon Kingdom. Walk on a grid, you can see the level under your feets and intreact with it (ie.throw items on monsters...)
    - Real Physics engine: you are not constrained by the grid like in many 3d crawlers. And we have more realistic animations...And new kind of puzzles using physics in the environment.
    - Many new kind of interactions (ie.you can put fire to some part of the environment...)
    - Different play modes are available to fit best any player experience.
    - Multiple Environments
    - Designed from the begining to work perfectly on desktop computers as well as on mobiles/tablets.
    - Advanced rendering, full dynamic lighting and shadows
    - Smart AI & navigation: some of the creatures may find a way to attack in your back
    - Difficulty levels to fit best to any player experience.

    If you want to help us release a grea RPG, with Oculus support, you can support us on Steam Greenlight
    http://steamcommunity.com/sharedfiles/filedetails/?id=296809307

    or help us to fund the project:
    http://igg.me/at/dungeonkingdom

    Playing a great and immersive RPG with an oculus device is a fantastic experience!

    Feel free to ask informations.
    kanda
     
  2. megmcduffee

    megmcduffee New Member

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    Looks pretty snazzy! I really like the feel of the artwork.
     
  3. kanda

    Greenlit

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    thanks :)

    Here is a few portraits for the game:

    [​IMG]

    hope you like it ^^
     
  4. Alberto

    Alberto New Member

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    Hi!
    You're using Unity, right? However, on your website you've written about the custom AI system...
    What kind of entity system are you using? Are the entities based on deep hierarchies of classes? Are you using an entity-component model?
     
  5. bantamcitygames

    Administrator Original Member Indie Author Greenlit

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    Impressive portraits! They remind me of an old TSR card game called Spell Fire
     
  6. kanda

    Greenlit

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    yes using unity. We switched from our in-house engine to Unity last year, mainly to support more platform. And also to focus on the game itself instead of adding features to the engine....
    We use both component model and class hierarchy :))

    Thanks for your inputs.

    - - - Updated - - -

    Thanks. It's very important for us to have some nice 2d portrait for the immersion and atmosphere.
    We currently have a good set, but we plan to add many mores if we raise enough funds on indiegogo.

    regards.
     
  7. kanda

    Greenlit

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    #7 kanda, Oct 10, 2014
    Last edited by a moderator: Sep 19, 2015

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