Drafts storage

Discussion in 'Game Design' started by speeder, Jun 10, 2011.

  1. speeder

    speeder New Member

    Joined:
    Aug 22, 2010
    Messages:
    237
    Likes Received:
    0
    I noticed I have a problem... I have lots of ideas, some I take note, and even less I put the notes in a decent place...

    Then I decided to make a certain game, and I noticed that I did not take notes of it, and do not remember how to actually make it, or I forgot where I stored the notes...


    So, how you store your game design ideas and notes, and how you organize them?
     
  2. richtaur

    Indie Author

    Joined:
    Apr 19, 2009
    Messages:
    262
    Likes Received:
    0
    If it's code, GitHub. Other stuff, Dropbox :) Usually consists of a barely-working prototype, some scribbles in Photoshop or just a text file.
     
  3. xDan

    xDan New Member

    Joined:
    Mar 28, 2007
    Messages:
    107
    Likes Received:
    0
    I've got a box full of A4 notebooks.

    For on-computer stuff, bitbucket and Google Docs.
     
  4. Cartman

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    618
    Likes Received:
    0
    I use Microsoft One Note. It works well for me and you can put almost anything in it. And it syncs to all me machines so I instantly can get to my notes anywhere.
     
  5. Richard Nunes

    Richard Nunes New Member

    Joined:
    Nov 10, 2008
    Messages:
    202
    Likes Received:
    2
    EditPad from JGSoft. I use plain text files. I use Paint or Illustrator to draw. When I use Illustrator I always export to a PNG so that I can quickly review an image, share it with others. Excel is invaluable. I use a long-defunct flowcharting program (the website supporting the program was taken offline about eight years ago) and export to PDF.

    I always keep a copy in an easily accessible format. I don't necessarily want to fire up Illustrator, Photoshop, MS Project and Word to read over an old idea. I stick to plain text files, PNGs and PDFs. I have plenty of old files in proprietary formats that are not fully supported.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer