Yes, I see your point. But I think you can at least agree with me on this. When the production value of a game rises, so when it gets more complex graphics and sound, the cost of production rise fast. I can understand that a simple point and click game, or a sprite/tile-based engine with midi sounds does not take as much to produce. But as soon as we move to games with more complex graphics and sound fx and music, the costs of production rise very fast. For me it is not hard to imagine that a game like a great little war game, or Gratuitous Space Battles cost a $100k+ to produce. And maybe we can also agree that increasing the production value of a game gives the game a better chance to be regarded as a high quality product and thus increases the chances of it becoming a commercial success.