My first game Golemizer will be 2 years old on September 14th so for the occasion I decided to share some numbers about sales, expenses and how players are spending money on an indie MMO (the first M can stand for "Mini" if you like since I don't have "Massive" numbers). It's up on my blog here: http://www.over00.com/?p=819 If you want the short version I still haven't made any profit (incomes of $4027.45 and expenses of $5,981 after 22 months) but I'm far from considering it a disaster since it was a first experience (got to learn somehow eh) and the game is still online and got to a point where I don't have to look in my pockets anymore to pay for servers and maintenance. The loss is mainly due to the lack of a proper business model at launch (don't ask I guess I was just waiting for the money to fall from the sky...) though it has been "back on track" to some level since April 2009. I'm not looking much at the "why it didn't do better" in this post since I have already done so before (post is a bit negative but I got over it) and it gets to a point that I could sum up a lot of things by just saying that I was a newbie not having much of a clue about what I was doing. But like I said even though it would have been nice for the game to do better I'm still extremely happy about actually having released the game and seeing it grows for 2 years now. It's not a financial success but it sure has been a nice learning experience. If anyone have suggestions on how to improve this post just let me know!