It's funny that you mention American Mcgee. When I read "Masters of Doom" I realized that recognition and fame can go wrong if it goes to your head. In the case of John Romero and American Mcgee (Who I really didn't know who he was until I read the booK) was that the fame went to thier heads. I think it's a problem if you spend more time being a media darling than actually doing your work. I also think it's wrong for only the designer to take credit for the game. Honestly John Romero would have been just another guy with John Carmack's engines. There's got to be a better way to give the whole team recognition as talent instead of just thinking of them as a drone doing a factory like job. All bias aside indie studios have a better chance of being recognized as individuals. Thinking back to the people I heard of: Alex Seropian, Sid Meier, Peter Moloneyeux, etc. They all started off as hobbyist developers.