Developer of brand new open-source card game engine looking for artist/designer to help polish game

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by hathor, Jun 10, 2016.

  1. hathor

    hathor New Member

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    Recently, I wrote a card game engine from scratch which I used to build an open-source Solitaire game:

    http://metasmug.com/i/1464972668.mp4

    The game is bug-free and playable, so you can see the quality of my work:

    http://ruge.metasmug.com/games.php

    The idea

    My game idea is to implement similar mechanics with hexagon-shaped cards, and my deck is hexadecimal, with the number cards ranging from 0-9 and the "face" cards ranging from A-F, so 64 cards.

    The game has a "basic" mode with a deck of 40 cards that are just the number cards.

    Currently the suits are DNA, Planets, Beakers, and Micro-Chips but I could do something else; just thought it would be fun to make it STEM-themed.

    http://metasmug.com/i/beakers_F.png

    http://metasmug.com/i/chips_0.png

    http://metasmug.com/i/planets_A.png

    http://metasmug.com/i/dna_9.png

    The cards are colored black/white based on the border instead of being red/black.

    Here's an early prototype of the advanced:

    http://metasmug.com/i/1465273309.mp4

    An early prototype of the basic:

    http://metasmug.com/i/1465336859.mp4

    Here's a new prototype where I turned off the rules and just was playing with the stacking code, so on the left side it stacks diagonal right-to-left, on the right side it stacks diagonal left-to-right.

    http://metasmug.com/i/1465511925.mp4

    I realize that the slots could be spaced out further but I'm still trying to visualize in my head what I want to happen on-screen; I can make it work however I want.

    I'm not happy enough with the example assets I created to spend a long time doing that art style for all cards, so as a placeholder I used c for chips, p for planets, d for dna, and b for beakers.

    Obviously the game will be easier to play when the images on the cards offer a more visual cue than just the color of the card. Frankly, the temp assets suck, but I needed to put together a prototype to see what I was working with.

    My Card Game Engine

    The card game engine I wrote from scratch lets me start with a table object and I draw on the table slots, which are the hotspot areas for card interaction.

    The slots contain stacks, which is basically just a collection of card objects, which can be a draw pile or a hand or a stack going top down or horizontal or diagonal.

    I can created any kind of deck I want; the decks are defined by suits and ranks. I haven't thought about how to implement a "joker" style meta-card but I'm sure I could easily implement something like that if it made sense for the game.

    I'm kind of bored with the old-school playing card decks so I wanted to try some more interesting decks and play styles.

    I can make any kind of card game mechanics really, I just know that the solitaire-style play is pretty fun and addictive, and that a fresh take on solitaire would be interesting.

    The engine is generic, so any kind of card game with any type of deck would work (although something like Hearthstone is too much work at this point)

    Rev-Share/Payment

    I can't afford to throw money around atm, so I'm happy to split revenue on this first hexagon card game with someone who can help me with the assets and game design.

    Ideally, I'd like to find someone to work with on a long-term basis, on some kind of rev-share partnership for helping design casual card games; perhaps also something like a tarot deck app.
     
  2. FernandoCM

    FernandoCM New Member

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    I can help with some graphics, for sure.
     

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