Hi guys. Just signed up to post this here. I have an idea that I would like to get made into a game. I have no skills with development other than story ideas and the such. Along with my marketing and management skills. So I would have myself running the company and directing the game. I have some money put aside and I am busy putting more into the game fund as I go along. I don't feel I have enough just yet, but in the mean time I am putting together my business plan and the such. While I have experience producing local music artists, I have nothing in the way of game development experience. So I have a few questions I hope you guys can provide some answers for. 1.) I obviously need the programmers. But would I need them from day one. Or is it better to have some models and small maps made first, so the programmers have something to work with. Or is there enough for programmers to do without any assets while the art team gets to work on that. 2.) How long does it generally take a 3D artist to make a model. Just a generic enemy human like you would find in any shooter or RPG. And is it better to pay an artist a monthly fee. Or contract work out of the business for things such as models and sound. 3.) What is the sort of going price programmers working for indie teams get paid. Is it based off the project. Or would somebody working on a 2 month project be paid the same monthly rate as somebody working on a 2 year project. I wont be giving up any percentage of the company or rights to any of the IP as I want to keep it as professional as possible. 4.) What is the sort of monthly rate I would expect to pay somebody working on the assets. Excluding sound. I have a sound production department all ready. 5.) All admin work and finance department is taken care of. They come with the sound department. But who else would I need to get things going. 6.) And lastly. How many people would it take. I know it depends on the game so for example it would play something like a Deus Ex clone set in an open world environment. I would like to set a 3 year target. And maybe have 3 or 4 full time programmers. Is that a bit ambitious. I would imagine there would have been a neater way for me to have written all this out and maybe better ways to ask the questions. But I have got serious brain melt at the moment with all the projects I am trying to wrap up to get started and focused on this. In fact if anybody has any sort of business plan for an indie company breaking down who to higher and who is better to out source that would be amazing.