Dev Kit Specs For 2007 and beyond...

Discussion in 'Indie Basics' started by 2dnoob, Jul 29, 2007.

  1. 2dnoob

    Original Member

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    I always try to develop on a somewhat slightly outdated kit so I don't spoil myself with blistering fast frame rates only to see it run sluggish on older computers.

    I've been using this dev kit for a few years now:
    Windows XP Home
    512MB
    CPU: Celeron(R) CPU 2.93ghz
    GPU: Intel Integrated 82845G

    Is this dev kit under powered, just about right, or over powered for developing games for the casual gamer in 2007 and beyond? Thanks...
     
  2. lennard

    Moderator Original Member Indie Author

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    US Dell has a 64-bit dual core machine w/1GB of RAM and a 19" flat screen for $499. Working w/less than 1 GB at a minimum doesn't make any sense to me.
     
  3. vjvj

    Indie Author

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    There's no reason your dev machine has to mimic your min spec; just upgrade your system and keep your old machine around for testing.

    Intel is slashing prices like crazy, so the near future seems like a good time to buy. I was looking at laptops last week and found some nice DX10 laptops for ~$1000. Crazy. You can get a decent mid-range computer for like $500-$600 now.
     
  4. Desktop Gaming

    Moderator Original Member Indie Author

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    I think that developing on a low spec PC is a bad idea, but if you only have finance/space for one PC, then fair enough. Personally I like to have a fairly broad spectrum of hardware to test on. I have four PCs:

    DevPC #1:
    Athlon XP3000+ @ 2.16GHz, 1GB RAM, 128MB Radeon 9600, WinXP/Vista.

    DevPC #2/Test system #1:
    Toshiba Satellite laptop, P3 1.1GHz, 512MB RAM, 16MB shared graphics, WinXP.

    Test system #2:
    Athlon XP1700+ @ 1.4GHz, 512MB RAM, ATI RAGE 16MB graphics, WinXP.

    Test system #3:
    P-833MHz, 256MB RAM, 8MB shared graphics, no OS yet, but probably Win2K or Win98 (its currently in bits as I don't have a case to build it into).
     
  5. Sharpfish

    Original Member

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    Just built a new system (which is used dev, games and audio and stuff)

    .intel Core2Duo e6850 (will wait for penryn quads and upgrade next year on this mobo rather than buy into q6600 cheap now cos I don't want the heat/wattage)
    .2gb ram (800mhz)
    .XFX gf8800gtx (gf9 coming out this year but I only upgrade every 4 series anyway so this is fine for a while)

    and my old 'test' computer is

    .Duron (yes DURON!) 800mhz (yes 800mhz!)
    .512mb ram (pc100)
    .gf4ti4200 128mb (A bit high performance for my 'minimum' target spec but still a very old card)
    .Voodoo 5 64mb PCI (can swap between cards for testing)

    and my other tester/night dev pc is a laptop:

    .amd64 3400
    .Radeon MR9700

    Compiling/graphics and converting audio is no fun on a slow PC so I agree, get a fast dev system and keep your old computers around for testing your games on.
     
  6. 2dnoob

    Original Member

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    Sorry, I should have been more clear in my question. Is my dev kit too powerful, not powerful enough , or just about right as the minimum target spec for game development? I'm starting to get back into game development seriously and I don't want to write a game that requires more horse power than a typical end user would have. Thanks. ;)

    Windows XP Home
    512MB
    CPU: Celeron(R) CPU 2.93ghz
    GPU: Intel Integrated 82845G
     
  7. vjvj

    Indie Author

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    I think the point I was trying (and I guess failing, hehe) to make was that there isn't necessarily a relationship between your dev system and your min spec test system. That's why I was suggesting upgrading your system (to improve productivity) while keeping this older system around for min spec testing (assuming you determine it to be min spec).

    When I was working on the Meridian 59 expansion, I was developing on a pretty damn nice system for the time (Athlon 64 + GeForce 6800). However, I had a Pentium 2 with a GeForce 2MX sitting around for periodic testing to sanity check performance.
     

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