Designing games around a single core mechanic

Discussion in 'Indie Basics' started by Grieverheart, May 1, 2018.

  1. Grieverheart

    Grieverheart New Member

    Joined:
    May 1, 2018
    Messages:
    2
    Likes Received:
    0
    Although I have wanted to create my own video games for some time, it hasn't been until recently that I have actually been through the process of cloning an actual game like Space Invaders, or Tetris.

    I admire games that are designed around a single game mechanic. I find the fact that a few simple rules can generate such complex gameplay, beautiful. Examples of such games include The Witness, Recursed, Stephen's Sausage Roll, Downwell, etc. This is why I'm also trying to come up with core mechanics that could lead to a fun game. Unfortunately, it seems that I have forgotten how to be creative. Although I have come with a couple mechanics, there always seems to be someone who has already thought about it. For example, I was lately thinking about how you can mix a zelda-like game with snake, and I came up with a game mechanic which is actually implemented in Snakebird.

    On the creativity front, I have been reading a few books, like A Theory of Fun for Game Design and interviews from game designers, or listening to various podcasts, such as Designer Notes, taking walks, going to museums, etc.

    I know that when you are trying to venture into a new "adventure" the start is always difficult, and there seems to always be an invisible barrier that the brain needs to overcome. It has been some time though, and other than the few clones I programmed, I haven't had any idea that felt worth prototyping. So I'm wondering if I'm following the "shortest" path to overcoming this barrier. Do you have any recommendations?

    Note that I would like to design games on my own. Coming up with a mechanic, doing research, and then finally prototyping it and letting it evolve, is what I like the most.
     
  2. WildG

    WildG New Member

    Joined:
    Oct 16, 2016
    Messages:
    58
    Likes Received:
    4
    Hello,

    I'm a programmer. Web stuff (LAMP+JS) mostly been working for about 18 years in e-commerce, ERP and API integrations.

    Game making is a hobby of mine. I dialed down on playing and work about 2 years ago when my daughter was born but I started getting itchy without both. Hence the hobby.

    I've been working on a project of mine for a few a years (universeatarms.com).

    Let me know if you feel we can help each other. :)
     
  3. Grieverheart

    Grieverheart New Member

    Joined:
    May 1, 2018
    Messages:
    2
    Likes Received:
    0
    Thank you for your reply! I'd like to hear your experience making games as a hobby :)
     
  4. WildG

    WildG New Member

    Joined:
    Oct 16, 2016
    Messages:
    58
    Likes Received:
    4
    houard.remy@gmail.com
    You can also find me on messenger or hangouts with that. :)
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer