Although I have wanted to create my own video games for some time, it hasn't been until recently that I have actually been through the process of cloning an actual game like Space Invaders, or Tetris. I admire games that are designed around a single game mechanic. I find the fact that a few simple rules can generate such complex gameplay, beautiful. Examples of such games include The Witness, Recursed, Stephen's Sausage Roll, Downwell, etc. This is why I'm also trying to come up with core mechanics that could lead to a fun game. Unfortunately, it seems that I have forgotten how to be creative. Although I have come with a couple mechanics, there always seems to be someone who has already thought about it. For example, I was lately thinking about how you can mix a zelda-like game with snake, and I came up with a game mechanic which is actually implemented in Snakebird. On the creativity front, I have been reading a few books, like A Theory of Fun for Game Design and interviews from game designers, or listening to various podcasts, such as Designer Notes, taking walks, going to museums, etc. I know that when you are trying to venture into a new "adventure" the start is always difficult, and there seems to always be an invisible barrier that the brain needs to overcome. It has been some time though, and other than the few clones I programmed, I haven't had any idea that felt worth prototyping. So I'm wondering if I'm following the "shortest" path to overcoming this barrier. Do you have any recommendations? Note that I would like to design games on my own. Coming up with a mechanic, doing research, and then finally prototyping it and letting it evolve, is what I like the most.